[Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea ba
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
> [matusik_s@xxxxx - Tue Feb 10 14:53:43 2004]:
>
> Load attached game. Take mathew, press [Turn Done]
> Sea barbarians bug?
More phantom units, it seems. I suppose the server is supposed to tell
the client to remove these units, but it doesn't. So the client ends up
knowing about some units on fogged tiles.
From the client you can see that the server creates a sea barbarian at
(27,24). This is in sight of Methew's transport. When the transport
moves out of range the bug kicks in.
jason
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 2004/02/10
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians),
Jason Short <=
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 2004/02/14
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/14
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Gregory Berkolaiko, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Raimar Falke, 2004/02/16
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