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[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se
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[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se

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Subject: [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians)
From: "mateusz stefek" <matusik_s@xxxxx>
Date: Sun, 15 Feb 2004 23:43:53 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >


Dnia 2004.02.14 19:03, Jason Short napisał(a):
[...]
> 
> This does highlight a problem in the code.  The server doesn't track
> what units the client knows about.  It knows what the conditions are for
> telling the client about a unit, and checks for those conditions to
> change.  But if there's a bug it cannot recover.
> 
There's another problem: Suppose that Player B has a loaded transport within 
sight of player A. They have shared vision.
Then player B removes shared vision and moves his transport. Server doesn't 
remove units inside transport from A's client.

--
mateusz





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