[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
On Sun, 15 Feb 2004, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
>
> mateusz stefek wrote:
>
> > There's another problem: Suppose that Player B has a loaded transport
> > within sight of player A. They have shared vision.
> > Then player B removes shared vision and moves his transport. Server doesn't
> > remove units inside transport from A's client.
>
> Argh! And I guess for units in cities, too?
>
> Solutions:
>
> - Server detects when alliances change and goes over every unit to see
> if it must be removed.
>
> - Server tracks a player_knows_about_unit(pplayer, punit) value. If we
> send_unit_info for a unit that the player knows about but can't see,
> send a destroy unit packet instead.
I feel you are using wrong laguage here. Why should server remove
anything from the client? Client should do that.
G.
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 2004/02/10
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/12
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 2004/02/14
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/14
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/16
- [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Raimar Falke, 2004/02/16
|
|