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[Freeciv-Dev] (PR#7381) client goto for ai-controlled players
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[Freeciv-Dev] (PR#7381) client goto for ai-controlled players

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Subject: [Freeciv-Dev] (PR#7381) client goto for ai-controlled players
From: "Jason Dorje Short" <jdorje@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 5 Feb 2004 12:30:57 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7381 >

If I do a client-side goto for an AI-controlled player, the client 
allows the goto to go through unknown territory and assumes that this is 
really fast.  The result is nearly always a worthless goto.

jason




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