[Freeciv-Dev] (PR#7381) client goto for ai-controlled players
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[Freeciv-Dev] (PR#7381) client goto for ai-controlled players |
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"Jason Dorje Short" <jdorje@xxxxxxxxxxxxxxxxxxx> |
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Thu, 5 Feb 2004 12:30:57 -0800 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7381 >
If I do a client-side goto for an AI-controlled player, the client
allows the goto to go through unknown territory and assumes that this is
really fast. The result is nearly always a worthless goto.
jason
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