[Freeciv-Dev] (PR#7236) removal of most direct references to build_cost
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[Freeciv-Dev] (PR#7236) removal of most direct references to build_cost |
From: |
"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Wed, 4 Feb 2004 02:38:54 -0800 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7236 >
> [i-freeciv-lists@xxxxxxxxxxxxx - Mon Feb 02 12:30:54 2004]:
>
> On Mon, Feb 02, 2004 at 03:48:36AM -0800, Per I. Mathisen wrote:
> > The first, while not very good code, is not a kludge.
>
> It compares gold with shields directly. Or is the factor of 2 the
> exchange between gold and shields?
>
I think that's what the AI code was assuming. The comment a couple
lines above, /* It costs x2 to buy something with no shields contributed
*/, is a pretty big clue. :)
Although, if the AI code doesn't know that a unit from scratch costs
2x+x*x/20, the line doesn't make much sense. In that context, it would
pretty much mean "Is the production box empty?"
I think this particular line doesn't want to rush an attack unit if the
x*x/20 term in the gold cost isn't covered by already produced shields.
In other words, if it's the same price or lower in gold as rushing a
similarly-priced building. There are plenty of other ways of
interpreting this one check, though, so I might be wrong.
By the way, in case I haven't left enough context, I'm still talking
about ai/aicity.c, line ~452.
-James Canete
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