Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2004:
[Freeciv-Dev] Re: Events
Home

[Freeciv-Dev] Re: Events

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Events
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 2 Feb 2004 11:51:59 +0000 (GMT)

On Mon, 2 Feb 2004, Raimar Falke wrote:
> On Mon, Feb 02, 2004 at 09:26:14PM +1300, banjo wrote:
> > If somebody is adding events to freeciv
> >
> > Could they make it so it handles...
> >     Civil war
> >     Techs being learnt
>
> What actions do you want to do here? Popping up a text message like
> "You had a civil war. This is bad....?". Or some game-play relevant
> like given the player a another tech if he researches Philosophy? Why
> does this have to be customizable by the ruleset?

Some civ2 scenarios used events to great effect. For example, you might
get reinforcements on a given turn, on taking a particular city, all
neutral AIs might declare war on you when researching a particular tech,
etc..

If you want to make complex scenarios, events in the server is a must.

  - Per



[Prev in Thread] Current Thread [Next in Thread]