[Freeciv-Dev] Re: Events
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On Mon, 2 Feb 2004, Raimar Falke wrote:
> On Mon, Feb 02, 2004 at 09:26:14PM +1300, banjo wrote:
> > If somebody is adding events to freeciv
> >
> > Could they make it so it handles...
> > Civil war
> > Techs being learnt
>
> What actions do you want to do here? Popping up a text message like
> "You had a civil war. This is bad....?". Or some game-play relevant
> like given the player a another tech if he researches Philosophy? Why
> does this have to be customizable by the ruleset?
Some civ2 scenarios used events to great effect. For example, you might
get reinforcements on a given turn, on taking a particular city, all
neutral AIs might declare war on you when researching a particular tech,
etc..
If you want to make complex scenarios, events in the server is a must.
- Per
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