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[Freeciv-Dev] Re: (PR#7378) Vote command for server
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[Freeciv-Dev] Re: (PR#7378) Vote command for server

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#7378) Vote command for server
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 5 Feb 2004 01:30:24 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7378 >

On Thu, 5 Feb 2004, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > Yes, obviously. However - if you have timeout, then cut and aitoggle will
> > eventually be resolved.I guess one option is to start timeout if there
> > is none when a vote is called.
>
> And what is with the vote for options in the pregame? There has to be a
> turnindependent mechanism.

If everyone has voted, the vote will immediately be resolved. So eg when
everyone has voted for 'start' (or abstains), the game starts.

> > So if the 50% players are faster to vote than the 1 best player who wants
> > to veto his /cut, he gets booted out of the game? That is not fair either.
> > Players need to get time to vote both ways.
>
> The best player has no chance when most of the other players are
> gangbanging the player.
>
> And now only 1 player is needed to do all the evil things. I think when
> a majority of players wants to change something it should be done in
> most cases. It's not possible to prevent players from doing all evil
> things. The goal is to make it a little bit fairer.

My goal is to remove the possibility of players cheating in any way. Let's
see if we can work out a solution that does not involve the possibility of
two players doing a /cut on the third and winning player.

  - Per




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