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[Freeciv-Dev] Re: Freeciv commit: jdorje: Set triremes to sink on the hi
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[Freeciv-Dev] Re: Freeciv commit: jdorje: Set triremes to sink on the hi

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Freeciv commit: jdorje: Set triremes to sink on the high seas 50% of...
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 7 Feb 2004 10:40:27 +0100

On Fri, Feb 06, 2004 at 03:40:40PM -0800, Raimar Falke wrote:
> Date: Fri Feb 06 23:35:31 2004-Fri Feb 06 23:35:31 2004
> Author: jdorje
> Subject: jdorje: Set triremes to sink on the high seas 50% of...
> Message:
>   Set triremes to sink on the high seas 50% of the time in Civ1,
>   Civ2, and Default rulesets. The History ruleset is untouched and
>   still has no veteran support.
> 
>   Reported by Genevieve Gracian <ggracian@xxxxxxx> as PR#7364.
>   Patch by Per and myself.

> --- data/default/units.ruleset        3 Feb 2004 20:21:14 -0000       1.53
> +++ data/default/units.ruleset        6 Feb 2004 23:35:31 -0000       1.54
> @@ -44,7 +44,7 @@
>  
>  ; The chances of a trireme being lost at sea when not adjacent to a
>  ; land tile.
> -veteran_highseas_loss_pct = 0, 0, 0, 0
> +veteran_highseas_loss_pct = 50, 50

While this is ok for the civ1 and civ2 rulesets we should change it
for the default one. There is no point in adding the feature if nobody
uses it. And it is too hidden that someone finds it by chance.

        Raimar

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