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[Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine
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[Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine

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To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 1 Feb 2004 13:09:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7249 >

On Sun, 1 Feb 2004, Jason Short wrote:
> If the value is judged to be less than the value of maintaining the
> settlers, then the settlers are released from autosettler mode.
> Presumably the autosettler code is recommending that we disband them or
> use them to build a city.

They are released so that the human can take over control. The AI does not
have a separate autosettler mode that it can 'release' them from, it just
calculates what is best from turn to turn.

> The above calculation improves the value of the improved land in an
> accurate way.But what it doesn't take into account is that once we get
> to the new location, we can probably improve lots of land.So the cost of
> the travel time is distributed not just over the first improvement but
> also over all the others.

In practice, I've never seen this as a problem with the AI. Perhaps it
will arise when Greg codes ferrying for terrain improvements :), but today
this mostly theoretical problem hardly warrants new code.

Of course, the autosettler code sucks, so rewriting it is a good idea
anyway, just not for that reason.

  - Per




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