[Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine
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[Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine |
From: |
"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Sun, 22 Feb 2004 17:49:31 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7249 >
Here's a patch that just changes the variable names and adds some
comments to consider_settler_action() in server/settlers.c. I've tried
to keep the editorializing to a minimum. :)
Although I do notice that a lot of the code seems designed around the
non-use of floating point values, variables, and calculations. I'm
guessing this is because different compilers and architectures might
handle floats/doubles differently, or perhaps it's purely performance
related. I have no idea, really. :)
Also, does/will gen-terrain include generalized terrain improvements?
That would streamline this as well as the calling function
evaluate_improvements.
-James Canete
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