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[Freeciv-Dev] Re: (PR#7495) valgrind
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[Freeciv-Dev] Re: (PR#7495) valgrind

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To: Horn.Gabor@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7495) valgrind
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 24 Feb 2004 00:38:47 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7495 >

Raimar Falke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7495 >
> 
> On Mon, Feb 23, 2004 at 01:44:40PM -0800, Horn Gábor wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=7495 >
>>
>>Hi!
>>
>>I'm not a C developer, but maybe you guys might find it interesting:
>>
>>http://www.arstechnica.com/reviews/004/software/kde-3.2/kde-3.2-09.html
>>
>>It seems valgrind is an useful tool for finding memory leaks,
>>optimizing, etc.
> 
> 
> Valgrind is part in Jason's and my tool chain already. And yes it is a
> very nice tool.

I've said that execution speed isn't a factor for server or client, 
since most of the time is spent waiting (because of delays in animation).

But when running under valgrind this is certainly not true.  If we could 
speed up the program 10x then maybe I'd play it under valgrind all the time.

jason




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