[Freeciv-Dev] Re: (PR#7287) Extended Topologies
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
Le mar 24/02/2004 à 05:06, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
>
> rwetmore@xxxxxxxxxxxx wrote:
>
> > I actually like the idea of taking any map grid that one can view
> > as having concentric rings (emanating from a pole). If you take two
> > of these and stick them back to back together along the equator you
> > get pretty much the model you describe below. Works for square, hex
> > and many other tile shapes.
>
> No, it doesn't work for hexagons. It will only work for triangles and
> squares because only these have an even number of tiles meeting at each
> corner. And for triangles it would really suck.
>
> Consider
> _______
> /G H\
> / \
> /L I\_______
> \ /? ?\
> \ / \
> \K_____J/? ?\
> /A B\ /
> / \ /
> /F C\?_____?/
> \ /
> \ /
> \E_____D/
_______
/G H\d
/ \
/L I\c___
\ /c
\ /?
\K_____J/b
/A B\j
/ \?
/F C\i____
\ /i
\ /
\E_____D/h
/g h\
after quaring it a litle
e...h
| |
G...H-d
.....
L...I-c
.....
K...J-b
A...B-j
.....
F...C-i
.....
E...D-h
this is a simplest y wraps and a reversed x wraps.
exact te some wraping as in quincutial on a rec for the canonical map
But you can't tile it on the space with the shape of hex. zones as ??
are viewed in 2 diff way from side I-J and from side C-B
>
> where ABCDEF and GHIJKL are the two hexagons you are putting
> back-to-back. If you're going to tile the map, what values are you
> going to put in the ? places above? Answer: none are possible.
>
> Note that if you do this with a square you'll get a quincuncial-2 topology.
>
> jason
--
. / . ' , . (*) ' ` ' ` .
| , | ` , . , ' Marcelo Julián Burda .
/ ' \ ` \@_ ' . ' ` '
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- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, (continued)
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Billy Naylor, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/25
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