[Freeciv-Dev] Re: (PR#7287) Extended Topologies
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
On Tue, 2004-02-24 at 13:27, Marcelo Burda wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
>
> Le lun 23/02/2004 à 17:37, rwetmore@xxxxxxxxxxxx a écrit :
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
> >
> >
> > Just for amusement's sake, here is a recipe to make a map of real Earth
> > in a torus. The projection to the 2-D torus-world surface is thus an
> > easy second step.
> >
> > 1) Take a spherical Earth and stick a straw through the N-S polar axis.
> >
> > 2) Widen the diameter of the straw stretching all the latitudinal lines
> > correspondingly to maintain the hemispherical property of longitudinal
> > cuts. Once the straw diameter is greater than the original diameter
> > of the sphere you have a half-torus, namely the outer half.
> >
> > 3) Reflect the half torus through the cylinder walls of the straw and
> > rotate the inner half torus by 180 degrees.
> >
> > Voila, one has a torus with a map of the real Earth.
> >
> Sorry, but torus can not canverted in sphere. there are not
> equals(homéomorphes) topologies(math). Torus has a hole, sphere not!!!
> (in math we separate the orineted clossed surfaces by the numbers of
> holes: a sphere is a 0-Torus of R³, the torus is a 1-Torus of R³, there
> are 2-Torus,etc. there are not equals!)
>
> If you make not single projection from sphere to torus. you can map over
> any object. But this is not the some Topology(math).
what if units could move through the top and come out on some other top
edge tile ? Maybe the player could choose, or maybe it's halfway along.
Wouldn't this create the polar effect we're after?
It'd play hell with ZoC at the poles.
--banjo
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, (continued)
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies,
Billy Naylor <=
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/25
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/26
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