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[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
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[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units

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To: matusik_s@xxxxx
Subject: [Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 23 Feb 2004 15:24:18 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >

Joshua Hudson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
> 
> 
>>The design board proposed an additional rule: you can only
>>see units in cities/transporters if you have a unit on the tile.
>>I don't know what will be done with this.
>>
>>jason
> 
> Noooooo. How now to debug complex AI-handling code. Without this,
> it is easy: form an alliance with an AI player. I take good
> advantage of this.

You know that you can have a client watch the AI player directly?

   ./civ -a -n foo & ./ser
   /aitoggle foo
   /start

jason




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