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[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen
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[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen
From: "Billy Naylor" <banjo@xxxxxxxxxx>
Date: Sun, 29 Feb 2004 03:13:27 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >

On Sun, 2004-02-29 at 06:03, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >
> 
> Most of the places that still hard-code terrain types - particularly 
> mapgen - can't be generalized easily.
> 
> My idea therefore is to add four desciptive integers for terrain:
> 
>    wetness
>    slope
>    altitude
>    temperature
> 
> These can be described in the ruleset either via a value 1-3 or a string 
> "low", "normal", "high".
> 
> Mapgen can make use of this data, picking an appropriate terrain for 
> each location.
> 
> Maphand can make use of this data.  In global warming we increase 
> temperature, decrease wetness, and pick a new terrain.
> 
> I think the terrains would be:
> 
> terrain       wet     slope   alt     temp
> grassland     normal  low     low     normal
> plains                normal  low     normal  normal
> desert                low     normal  normal  high
> forest                high    normal  normal  normal
> jungle                high    normal  normal  high
> hills         normal  normal  normal  normal
> mountains     normal  high    high    normal
> swamp         high    low     low     normal
> arctic                low     normal  normal  low
> tundra                normal  normal  normal  low
> 
> Thoughts?
> 
> jason

how about adding 'any' as in

mountains       any     high    high    any

--banjo






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