[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >
Most of the places that still hard-code terrain types - particularly
mapgen - can't be generalized easily.
My idea therefore is to add four desciptive integers for terrain:
wetness
slope
altitude
temperature
These can be described in the ruleset either via a value 1-3 or a string
"low", "normal", "high".
Mapgen can make use of this data, picking an appropriate terrain for
each location.
Maphand can make use of this data. In global warming we increase
temperature, decrease wetness, and pick a new terrain.
I think the terrains would be:
terrain wet slope alt temp
grassland normal low low normal
plains normal low normal normal
desert low normal normal high
forest high normal normal normal
jungle high normal normal high
hills normal normal normal normal
mountains normal high high normal
swamp high low low normal
arctic low normal normal low
tundra normal normal normal low
Thoughts?
jason
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#7584) generalizing terrain in mapgen,
Jason Short <=
|
|