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[Freeciv-Dev] Re: (PR#7287) Extended Topologies
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[Freeciv-Dev] Re: (PR#7287) Extended Topologies

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7287) Extended Topologies
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Feb 2004 12:12:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >

rwetmore@xxxxxxxxxxxx wrote:

> The simplest fix may actually define "black tiles" as tiles which can never be
> entered, and leave the original star holes in the map. Note this actually 
> works
> for a number of topologies, and filter ruless that introduce and handle black 
> tiles
> within normal sets as opposed to at borders, are a topo TODO. It does not
> require any other changes to map mechanics per se, since unreal tiles are 
> already
> excluded from such processing. Cities near star holes have fewer tiles, just
> like ones in flatearth maps. The unreal tiles and need to move around them is
> maybe sufficient to indicate 2-D mechanics are strange near the singularities.

Actually, that sounds like a pretty reasonable idea.

Of course to make the singularity "go away" completely the black hole 
must be about as big as the mapview.  This is non-trivial.

jason




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