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[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se
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[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se

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Subject: [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians)
From: "mateusz stefek" <matusik_s@xxxxx>
Date: Tue, 17 Feb 2004 06:10:54 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >


Dnia 2004.02.17 09:40, Jason Short napisał(a):
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
> 
> mateusz stefek wrote:
> 
> > And another problem: What about transported missiles in submarines? 
> > Suppose that players A and B are allied, but no shared vision.B's loaded 
> > submarine is two tiles from A transport. 
> > Players are allied, but without shared vision. It seems that 
> > can_player_see_unit_at2(A, unit) returns TRUE for the missile and FALSE for 
> > the submarine.
> 
> Players know about transported units of allied players, not players with 
> shared vision.  Of course they must be able to see the tile for it to 
> work; this is where shared vision comes into play.
> 
> The same rules _should_ apply to invisible units, but I don't know if 
> they do.
> 
The problem is that submarine is invisible because it's invisible, but missile 
is visible, because it is allied. (There is no shared vision, but player A 
somehow can see that tile).
can_player_see_unit_* functions should check if transporter is visible(because 
it can be partial invisible unit).
--
mateusz





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