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[Freeciv-Dev] Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) =

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Subject: [Freeciv-Dev] Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians)
From: "mateusz stefek" <matusik_s@xxxxx>
Date: Tue, 17 Feb 2004 06:11:23 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >

On 2004.02.17 09:34, mateusz stefek wrote(a):
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
> On 2004.02.16 08:49, Jason Short wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
> > 
> > mateusz stefek wrote:
> > 
> > > There's another problem: Suppose that Player B has a loaded transport 
> > > within sight of player A. They have shared vision.
> > > Then player B removes shared vision and moves his transport. Server 
> > > doesn't remove units inside transport from A's client.
> 
> Strange, This bug "works wrong". When B shares vision with A, A shouldn't be 
> able to see units inside B's transport anyway. This bug is supposed to occur 
> only when B cancels alliance. (Bug "works" also when players are at war, but 
> with shared vision)
> Probably problem is in move_unit(). It somehow sends transported units to 
> onlookers when transport moves.
OK. I was wrong. I was testing wrong server. The bug works fine now.
--
mateusz





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