Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2004:
[Freeciv-Dev] Re: (PR#7287) Extended Topologies
Home

[Freeciv-Dev] Re: (PR#7287) Extended Topologies

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7287) Extended Topologies
From: "Marcelo Burda" <NOSPAM_mburda@xxxxxxxxx>
Date: Sun, 22 Feb 2004 01:08:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >

Le dim 22/02/2004 à 03:53, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
> 
> rwetmore@xxxxxxxxxxxx wrote:
... 

> > But in all cases, one should ask what the (added) value is to the
> > user and not to the developer that is intrigued with higher math
> > problems rather than game play.
> 
> Yes, this is an issue.  But since the developers are the ones doing the 
> work, the developers are.  Added topologies don't hurt players, they 
> just take more work for the developers.  (And note this work isn't just 
> in terms of writing code for the topology, but in maintaining it as 
> well.  This amounts to an indefinitely large amount of work.)
> 
> > In the latter vein, if you are discussing reverse and reverse-reverse
> > or other weird things that an intelligent 11 year old user would
> > have difficulty following, then you are probably not talking about
> > a useful game topology.
> 
> The player doesn't care what topology he uses.  He just wants the game 
> to be fun.  So it doesn't matter what terms we use; all that matters 
> (from the player's point of view) is how much fun it is.
> 
> ---
> 
> So, I'd consider the extended topologies with both of the above in mind. 
>     Marcelo has already done a lot of work to get a very solid design 
> that gets all the details right.  If we go forward with it, I'm willing 
> to go over it and work through the problems with him.  But if there's 
> _no chance_ that we want this topology, I don't want to do this (and 
> Marcelo's work will have been wasted - very bad!).
thx.
> 
> Consider also that the extended topologies come in several forms.  For 
> instance an offset-wrap as I describe it above will probably not take 
> much work to implement, but gives only a small advantage over the 
> current torus wrapping.  A quincuncial wrapping will take a fair amount 
> of work to implement.  It is of high theoretical interest (how many 
> hours have we spent discussing approximations of a sphere?) but its 
> playability hasn't been determined.  People need to _play_ this thing 
> before we can assess it.
the last quincuntial is realy playable topo. i need correct some
reversed-canvas isues and a litle extention of overview. it is not so
easy as a torus or a mobius(twisted torus) but kep moderatly easy after
some games. And it is the best aproximation of a sphere! 
> 
> jason
-- 
 . /  .     '    ,    .      (*)   '        `     '      `    .    
  |    ,  |   `     ,     .      ,   '  Marcelo Julián Burda      .
 /  '     \     `     \@_     '      .        '      `        '    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




[Prev in Thread] Current Thread [Next in Thread]