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[Freeciv-Dev] Re: (PR#7287) Extended Topologies
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[Freeciv-Dev] Re: (PR#7287) Extended Topologies

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7287) Extended Topologies
From: "Marcelo Burda" <NOSPAM_mburda@xxxxxxxxx>
Date: Mon, 23 Feb 2004 16:32:02 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >

Le lun 23/02/2004 à 20:30, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
> 
> The interesting thing about a true mobius strip is that there are 
> "congruencies" between certain points.  To the normal person living on 
> the strip, it appears just to be a cylinder.  But to someone with 
> advanced technology it may be possible to pass (dig, teleport) through 
> the strip to end up on the other side.  This amounts to a move of
> 
>    x += map.xsize / 2
>    y = map.ysize - y
y = map.ysize -1 - y ;-)
> 
> which is kindof cool.  I'd imagine that cities would build tunnels 
> through the strip to allow easy travel. 
Yes, this can includes in the Twisted-Torus(my mobius). If you can
travel in holes, you can travel at edges!.

>  Somehow I imagine that this all 
> ties in to a scientific expalation for MoM's dual-map system.  Or maybe 
> not...
> 
> -jason
-- 
 . /  .     '    ,    .      (*)   '        `     '      `    .    
  |    ,  |   `     ,     .      ,   '  Marcelo Julián Burda      .
 /  '     \     `     \@_     '      .        '      `        '    
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