[Freeciv-Dev] Re: (PR#7287) Extended Topologies
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
Morgan Jones wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7287 >
>
> I haven't really been following the discussion too closely and I don't
> really comprehend the maths and coding involved, but the quincuncial
> topology does sound interesting (I can't test it though).
>
> Looking at Ross' diagram I can see how there would be large
> distortions in the southern hemisphere and I guess from the fact that
> I live in the Southern hemisphere I'm not entirely happy about that
> :) (Besides, Antartica would be a much more interesting place to
> fight over than the Arctic).
I'm pretty sure the distortions are along the equator, not at either
pole. In fact they're only at certain locations on the equator,
specifically the singularity points. (In the center of the sides of the
square, far out in the ocean.)
> Anyway, what I'm wondering (at the risk of making everything far too
> complicated) is why not have two seperate maps for each hemisphere?
> There would be a 1:1 join along the seam at the equator and from a 2d
> GUI POV this would look seemless if the code was up to it.
That is exactly what is being done here. There are two rectangular
pieces of cloth being sewn together along the edges. The north pole is
in the center of the top piece of cloth, and the south pole is in the
center of the southern piece.
Now there are two ways we can unroll this cloth. We can take one of the
sides and cut it up into four triangles:
______
|\ /|
| \ / |
| \/ |
| /\ |
| / \ |
|/____\|
then unfold along the original seams to form another square twice as
large (in area) as the original one. This is what Marcelo's map does.
The north pole is in the middle of one piece of cloth, and the south
pole is in the middle of the piece that gets cut up.
The other way to unroll the cloth is to cut apart 3 of the seams we
sewed together earlier, and unfold it to be a rectangle twice as wide as
the original square. See
http://rt.freeciv.org/Ticket/Attachment/39952/27550/world_rec_A.xpm for
an example of how this could be done. (I suspect this method will give
a more playable map.)
This isn't the whole story, though. The distortion doesn't happen
*entirely* in the folding, it happens when the projection is done. In
Ross's image the extra lines drawn show how the projection is done. See
how the circles around the arctic and antarctic are not distorted, but
the line of the equator forms a near-square. (I don't fully understand
this projection; it seems imbalanced. Why isn't the equator an exact
square? Marcelo, can you explain?) Note that if you went to the
singularity point out in the ocean the equator would make a 90-degree
turn. If you kept following the equator straight out you'd end up going
back in the direction you came. Very confusing. This is why the
singularities need to be hidden.
In the second projection (the XPM file I link to above) note how if you
divide the rectangle into two squares, the equator follows around the
sides of both squares. Even more confusing, right? But here we only
have 2 singularities (again out in the oceans). If you head out from
Indonesia along the equator (either east or west) and follow a
"straight" line, you'll end up back where you started.
jason
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, (continued)
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/22
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/22
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies(PR#6721), Marcelo Burda, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Morgan Jones, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies,
Jason Short <=
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
- [Freeciv-Dev] (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/25
[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 2004/02/23
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 2004/02/24
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