[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
mateusz stefek wrote:
> And another problem: What about transported missiles in submarines?
> Suppose that players A and B are allied, but no shared vision.B's loaded
> submarine is two tiles from A transport.
> Players are allied, but without shared vision. It seems that
> can_player_see_unit_at2(A, unit) returns TRUE for the missile and FALSE for
> the submarine.
Players know about transported units of allied players, not players with
shared vision. Of course they must be able to see the tile for it to
work; this is where shared vision comes into play.
The same rules _should_ apply to invisible units, but I don't know if
they do.
The design board proposed an additional rule: you can only see units in
cities/transporters if you have a unit on the tile. I don't know what
will be done with this.
jason
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