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[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se
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[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Se

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To: matusik_s@xxxxx
Subject: [Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 17 Feb 2004 00:40:15 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >

mateusz stefek wrote:

> And another problem: What about transported missiles in submarines? 
> Suppose that players A and B are allied, but no shared vision.B's loaded 
> submarine is two tiles from A transport. 
> Players are allied, but without shared vision. It seems that 
> can_player_see_unit_at2(A, unit) returns TRUE for the missile and FALSE for 
> the submarine.

Players know about transported units of allied players, not players with 
shared vision.  Of course they must be able to see the tile for it to 
work; this is where shared vision comes into play.

The same rules _should_ apply to invisible units, but I don't know if 
they do.

The design board proposed an additional rule: you can only see units in 
cities/transporters if you have a unit on the tile.  I don't know what 
will be done with this.

jason




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