[Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated produc
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[Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated production |
From: |
"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Wed, 25 Feb 2004 17:00:18 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7239 >
I added another variable, goldfactor, so the building costs and the
buying costs can be adjusted separately.
Issues:
- Should this be a server variable or a ruleset variable? There's
already the [incite_cost] variables in game.ruleset, and these are
pretty similar.
- incite costs are still related to the shield cost of units and
improvements, so reducing shieldfactor also reduces these costs.
-James Canete
shieldgoldfactor.diff
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