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[Freeciv-Dev] Re: (PR#7418) memory usage for compiling
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[Freeciv-Dev] Re: (PR#7418) memory usage for compiling

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7418) memory usage for compiling
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 16 Feb 2004 12:14:53 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7418 >

On Mon, Feb 16, 2004 at 12:07:44PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7418 >
> 
> Raimar Falke wrote:
> 
> >>What happens if you have 2 capabilities in one packet?  Do you get 4
> >>functions, or 3?
> > 
> > 
> > 4. And 8 if you have 3 capabilities.
> 
> This is unnecessary.  Since capabilities are linear you only need (n+1) 
> of them.

See the old discussion about this. Bottom line: for linearity you
either have make the generator more clever or specify it in the input
file.

> Though I doubt this affects the current code much.

Only if you have more then 1 capability.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "If at first you don't succeed... well so much for skydiving."




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