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[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
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[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units

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Subject: [Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
From: "mateusz stefek" <matusik_s@xxxxx>
Date: Tue, 24 Feb 2004 06:54:10 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >

On 2004.02.24 08:49, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
> 
> > [matusik_s@xxxxx - Mon Feb 16 07:43:52 2004]:
> 
> > There's another problem: Suppose that Player B has a loaded transport
> > within sight of player A. They have shared vision.
> > Then player B removes shared vision and moves his transport. Server
> > doesn't remove units inside transport from A's client.
> 
> Is this definitely the case?  Can someone provide a savegame to show it?
> 
Try visibility.sav.gz in incoming
--
mateusz





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