[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
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[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units |
From: |
"mateusz stefek" <matusik_s@xxxxx> |
Date: |
Tue, 24 Feb 2004 06:54:10 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
On 2004.02.24 08:49, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7408 >
>
> > [matusik_s@xxxxx - Mon Feb 16 07:43:52 2004]:
>
> > There's another problem: Suppose that Player B has a loaded transport
> > within sight of player A. They have shared vision.
> > Then player B removes shared vision and moves his transport. Server
> > doesn't remove units inside transport from A's client.
>
> Is this definitely the case? Can someone provide a savegame to show it?
>
Try visibility.sav.gz in incoming
--
mateusz
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