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[Freeciv-Dev] Re: (PR#6174) Loading transports
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[Freeciv-Dev] Re: (PR#6174) Loading transports

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Subject: [Freeciv-Dev] Re: (PR#6174) Loading transports
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 27 Feb 2004 15:20:18 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6174 >

On Fri, 27 Feb 2004, Jason Short wrote:
> Really? That seems not to be very explanatory, especially since these
> are unit functions not tile functions.
>
> A shorter function name would be nice.But these functions are only
> used in a few places so readibility is more important than writability.
> If they're absolutely too long I'd suggest
>
>  can_unit_exist_at_tile
>  can_unit_survive_at_tile
>
> although even this may lead to confusion (the unit CAN exist, just not
> without a transporter...).

How about:

unit_tile_valid()
unit_tile_valid_and_fuel()

?

  - Per




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