[Freeciv-Dev] Re: (PR#6174) Loading transports
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Subject: |
[Freeciv-Dev] Re: (PR#6174) Loading transports |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 27 Feb 2004 15:20:18 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6174 >
On Fri, 27 Feb 2004, Jason Short wrote:
> Really? That seems not to be very explanatory, especially since these
> are unit functions not tile functions.
>
> A shorter function name would be nice.But these functions are only
> used in a few places so readibility is more important than writability.
> If they're absolutely too long I'd suggest
>
> can_unit_exist_at_tile
> can_unit_survive_at_tile
>
> although even this may lead to confusion (the unit CAN exist, just not
> without a transporter...).
How about:
unit_tile_valid()
unit_tile_valid_and_fuel()
?
- Per
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Raimar Falke, 2004/02/02
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Jason Short, 2004/02/02
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Raimar Falke, 2004/02/02
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Jason Short, 2004/02/02
- [Freeciv-Dev] (PR#6174) Loading transports, Jason Short, 2004/02/06
- [Freeciv-Dev] (PR#6174) Loading transports, Jason Short, 2004/02/18
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Per I. Mathisen, 2004/02/27
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Jason Short, 2004/02/27
- [Freeciv-Dev] Re: (PR#6174) Loading transports,
Per I. Mathisen <=
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