freeciv-dev March 2003
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March 11, 2003
- [Freeciv-Dev] (PR#3704) AutoReply: Welcome to my hometown, incoming, 23:35
- [Freeciv-Dev] Re: (PR#3690) gtk2 techtree prob., Vasco Alexandre da Silva Costa, 21:57
- [Freeciv-Dev] (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Vasco Alexandre da Silva Costa, 21:49
- [Freeciv-Dev] (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Vasco Alexandre da Silva Costa, 21:31
- [Freeciv-Dev] Re: (PR#2521) general effects framework, rwetmore@xxxxxxxxxxxx, 21:27
- [Freeciv-Dev] (PR#3702) Suggestion: Planning unit movements and actions, Guest, 19:43
- [Freeciv-Dev] (PR#3703) Alternate move suggestion, Guest, 19:19
- [Freeciv-Dev] Re: (PR#3702) Suggestion: Planning unit movements and actions, ue80@xxxxxxxxxxxxxxxxxxxxx, 18:45
- [Freeciv-Dev] (PR#3702) Suggestion: Planning unit movements and actions, Guest, 18:02
- [Freeciv-Dev] (PR#3701) Home key center on capital, a-l@xxxxxxx, 15:21
- [Freeciv-Dev] (PR#3700) Recall previous focus unit, a-l@xxxxxxx, 15:20
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke, 14:33
- [Freeciv-Dev] Updated patch which checks # of islands with 'gen 1' and 'gen 5' maps, sam+civ, 13:52
- [Freeciv-Dev] Re: (PR#3697) active but zero MP, a-l@xxxxxxx, 12:11
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 12:10
- [Freeciv-Dev] (PR#3699) Goto when trying to move an exhausted unit, a-l@xxxxxxx, 12:07
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke, 10:51
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 10:28
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke, 09:48
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 09:00
- [Freeciv-Dev] (PR#3691) Isotrident flags for Afghanistan, Ethiopia, Phoenicia, Quebec, DHerding@xxxxxx, 07:47
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Jason Short, 04:52
- [Freeciv-Dev] (PR#3697) active but zero MP, ChrisK@xxxxxxxx, 04:51
- [Freeciv-Dev] Re: (PR#3648) Superfluous tiles bug, Reinier Post, 03:20
- [Freeciv-Dev] Re: (PR#3684) [Freeciv] Re: Fantasy modpack updated, Reinier Post, 03:17
- [Freeciv-Dev] Re: (PR#3682) bugs in helpdata.txt, ChrisK@xxxxxxxx, 02:43
- [Freeciv-Dev] Re: (PR#3690) gtk2 techtree prob., Andreas Røsdal, 02:37
- [Freeciv-Dev] (PR#3691) Shield flags for Afghanistan, Ethiopia, Phoenicia, Quebec, DHerding@xxxxxx, 02:29
- [Freeciv-Dev] Re: (PR#3682) bugs in helpdata.txt, Raimar Falke, 02:16
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke, 02:11
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Raimar Falke, 02:01
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Raimar Falke, 01:56
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Raimar Falke, 01:50
- [Freeciv-Dev] (PR#3695) adsasd, Raimar Falke, 01:35
March 10, 2003
- [Freeciv-Dev] (PR#2521) general effects framework, Mike Kaufman, 23:03
- [Freeciv-Dev] (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Vasco Alexandre da Silva Costa, 22:21
- [Freeciv-Dev] (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Vasco Alexandre da Silva Costa, 21:59
- [Freeciv-Dev] Patch to shorten games, Josh Cogliati, 21:44
- [Freeciv-Dev] Re: (PR#3682) bugs in helpdata.txt, Paul Zastoupil, 18:37
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, ue80@xxxxxxxxxxxxxxxxxxxxx, 18:28
- [Freeciv-Dev] (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Vasco Alexandre da Silva Costa, 18:06
- [Freeciv-Dev] (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Vasco Alexandre da Silva Costa, 17:34
- [Freeciv-Dev] (PR#3690) gtk2 techtree prob., Vasco Alexandre da Silva Costa, 16:32
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Raimar Falke, 15:18
- [Freeciv-Dev] Re: (PR#3688) Upkeep in Citywindow with Adam Smith's, Jason Short, 14:58
- [Freeciv-Dev] Re: (PR#3688) Upkeep in Citywindow with Adam Smith's, ue80@xxxxxxxxxxxxxxxxxxxxx, 14:45
- [Freeciv-Dev] (PR#3690) gtk2 techtree prob., Andreas Røsdal, 13:48
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, ue80@xxxxxxxxxxxxxxxxxxxxx, 13:21
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Vasco Alexandre da Silva Costa, 12:59
- [Freeciv-Dev] (PR#3689) server/settler.c, ue80@xxxxxxxxxxxxxxxxxxxxx, 11:39
- [Freeciv-Dev] Re: (PR#3682) bugs in helpdata.txt, Raimar Falke, 11:12
- [Freeciv-Dev] Re: (PR#3648) Superfluous tiles bug, Arnstein Lindgard, 11:04
- [Freeciv-Dev] Re: (PR#3685) Implementation giving each player their own island with map gen 1, Gregory Berkolaiko, 11:03
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, ue80@xxxxxxxxxxxxxxxxxxxxx, 10:40
- [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);, Raimar Falke, 10:24
- [Freeciv-Dev] Re: (PR#3648) Superfluous tiles bug, Raimar Falke, 09:52
- [Freeciv-Dev] (PR#3688) Upkeep in Citywindow with Adam Smith's, ue80@xxxxxxxxxxxxxxxxxxxxx, 09:43
- [Freeciv-Dev] Re: (PR#3642) invalid city coords 2,255 in package, Raimar Falke, 09:40
- [Freeciv-Dev] (PR#3687) [freeciv-ai] test, Gregory Berkolaiko, 07:44
- [Freeciv-Dev] (PR#3686) Opps! My last patch did not fully re-initialize maps, sam+civ@xxxxxxxxxxxxxxxxxxxx, 06:06
- [Freeciv-Dev] Opps! My last patch did not fully re-initialize maps, sam+civ, 06:06
- [Freeciv-Dev] (PR#3685) Implementation giving each player their own island with map gen 1, sam+civ@xxxxxxxxxxxxxxxxxxxx, 05:17
- [Freeciv-Dev] Implementation giving each player their own island with map gen 1, sam+civ, 05:17
- [Freeciv-Dev] Re: (PR#3684) [Freeciv] Re: Fantasy modpack updated, MpoloN7@xxxxxxxxxxxx, 03:41
- [Freeciv-Dev] Re: (PR#3682) bugs in helpdata.txt, Jason Short, 01:24
- [Freeciv-Dev] (PR#3684) [Freeciv] Re: Fantasy modpack updated, Jason Short, 01:14
March 09, 2003
- [Freeciv-Dev] Re: (PR#2187) Segmentation Fault on City Popup, Michael Croft, 22:59
- [Freeciv-Dev] Re: (PR#3666) Disasters idea, Alan Schmitt, 18:59
- [Freeciv-Dev] (PR#3682) bugs in helpdata.txt, ue80@xxxxxxxxxxxxxxxxxxxxx, 18:10
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Per I. Mathisen, 17:35
- [Freeciv-Dev] Re: [freeciv-data] Re: (PR#3597) german ruleset new version, Cameron Morland, 17:03
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Per I. Mathisen, 17:03
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Per I. Mathisen, 17:03
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Arnstein Lindgard, 17:01
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 16:55
- [Freeciv-Dev] (PR#3679) [freeciv-ai] Re: does ai build barracks anymore?, ue80@xxxxxxxxxxxxxxxxxxxxx, 16:29
- [Freeciv-Dev] (PR#3678) Re: [SDL] New releases: SDL_image, SDL_mixer, SDL_net, SDL_ttf, Rafa³ Bursig, 16:17
- [Freeciv-Dev] (PR#3677) [freeciv-ai] does ai build barracks anymore?, Mike Kaufman, 16:16
- [Freeciv-Dev] Re: [SDL] New releases: SDL_image, SDL_mixer, SDL_net, SDL_ttf, Rafal Bursig, 16:16
- [Freeciv-Dev] Re: [freeciv-data] Re: (PR#3597) german ruleset new version, ChrisK@xxxxxxxx, 15:19
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Jason Short, 14:50
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Jason Dorje Short, 14:50
- [Freeciv-Dev] Re: (PR#3597) german ruleset new version, ChrisK@xxxxxxxx, 13:02
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Alan Horkan, 12:41
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:10
- [Freeciv-Dev] (PR#3676) assignment discards qualifiers from pointer target type, Guest, 12:07
- [Freeciv-Dev] Re: (PR#3666) Disasters idea, Jason Short, 11:40
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Per I. Mathisen, 10:06
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Arnstein Lindgard, 09:47
- [Freeciv-Dev] (PR#3674) [Freeciv] Re: Fantasy modpack updated, Reinier Post, 09:26
- [Freeciv-Dev] Re: (PR#3666) Disasters idea, Greg Wooledge, 09:18
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 07:09
- [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees, Per I. Mathisen, 06:52
- [Freeciv-Dev] (PR#3672) [sug] Sharing techout in Teamgamees, ue80@xxxxxxxxxxxxxxxxxxxxx, 06:28
- [Freeciv-Dev] (no subject), Gator, 06:17
- [Freeciv-Dev] PATCH: add space to history government ruleset, Erik Sigra, 06:16
- [Freeciv-Dev] PATCH: remove wrong comment from stdinhand, Erik Sigra, 06:16
- [Freeciv-Dev] Re: (PR#3665) [PATCH] Thanks for the really addictive game, guys!, Per I. Mathisen, 04:26
- [Freeciv-Dev] suggestion, Jacob Keller, 04:21
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 03:26
- [Freeciv-Dev] (PR#3666) Disasters idea, MpoloN7@xxxxxxxxxxxx, 01:39
- [Freeciv-Dev] Disasters idea, MpoloN7, 01:38
March 08, 2003
- [Freeciv-Dev] Re: (PR#3665) [PATCH] Thanks for the really addictive game, guys!, Mike Kaufman, 23:46
- [Freeciv-Dev] (PR#3665) [PATCH] Thanks for the really addictive game, guys!, sam+civ@xxxxxxxxxxxxxxxxxxxx, 20:26
- [Freeciv-Dev] [PATCH] Thanks for the really addictive game, guys!, sam+civ, 20:26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 19:05
- [Freeciv-Dev] Re: (PR#3663) [PATCH] The AI gets tech too quickly at the easy level, sam+civ, 15:39
- [Freeciv-Dev] (PR#3664) Server doesn't react while send_all_info(&pconn->self);, ue80@xxxxxxxxxxxxxxxxxxxxx, 14:25
- [Freeciv-Dev] (PR#3663) [PATCH] The AI gets tech too quickly at the easy level, sam+civ@xxxxxxxxxxxxxxxxxxxx, 13:16
- [Freeciv-Dev] [PATCH] The AI gets tech too quickly at the easy level, sam+civ, 13:16
- [Freeciv-Dev] Re[2]: Re: (PR#3637) New Nation: Phoenicia, DHerding@xxxxxx, 12:28
- [Freeciv-Dev] (PR#3552) shields flags, DHerding@xxxxxx, 12:28
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Anthony J. Stuckey, 11:07
- [Freeciv-Dev] Re: (PR#3647) Re: Suggestion: diff from stable to today, ChrisK@xxxxxxxx, 07:52
- [Freeciv-Dev] Re: (PR#3651) Window focus/backgound/foreground problem, Reinier Post, 07:16
- [Freeciv-Dev] Re: (PR#3651) Window focus/backgound/foreground problem, Reinier Post, 06:53
- [Freeciv-Dev] Re: (PR#3647) Re: Suggestion: diff from stable to today, Reinier Post, 06:46
- [Freeciv-Dev] (PR#3659) [Freeciv] Re: Fantasy modpack updated, Reinier Post, 05:38
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Reinier Post, 05:28
- [Freeciv-Dev] (PR#3658) New Zealand nationset v.2, banjo@xxxxxxxxxx, 04:25
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, esr@xxxxxxxxxxx, 03:36
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 02:45
March 07, 2003
- [Freeciv-Dev] (PR#3656) Portuguese nation ruleset update, Vasco Alexandre da Silva Costa, 22:31
- [Freeciv-Dev] Portuguese nation ruleset update, Vasco Alexandre Da Silva Costa, 22:31
- [Freeciv-Dev] Re: (PR#3649) Network usage optimization, Jason Short, 22:18
- [Freeciv-Dev] Re: (PR#3651) Window focus/backgound/foreground problem, Vasco Alexandre da Silva Costa, 21:46
- [Freeciv-Dev] (PR#3654) Cygwin autoheader errors, Baumans, 18:34
- [Freeciv-Dev] Cygwin autoheader errors, baumans, 18:33
- [Freeciv-Dev] (PR#3651) Window focus/backgound/foreground problem, Guest, 16:38
- [Freeciv-Dev] (PR#3651) Window focus/backgound/foreground problem, Guest, 16:37
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Gregory Berkolaiko, 11:13
- [Freeciv-Dev] (PR#3649) Network usage optimization, Arnstein Lindgard, 10:57
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Ilkka Lehtoranta, 10:20
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, ue80@xxxxxxxxxxxxxxxxxxxxx, 10:18
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Per I. Mathisen, 10:04
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, ue80@xxxxxxxxxxxxxxxxxxxxx, 09:29
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Per I. Mathisen, 09:10
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Gregory Berkolaiko, 08:41
- [Freeciv-Dev] Re: (PR#3647) Re: Suggestion: diff from stable to today, Alan Horkan, 08:27
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, ue80@xxxxxxxxxxxxxxxxxxxxx, 07:56
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, ue80@xxxxxxxxxxxxxxxxxxxxx, 07:51
- [Freeciv-Dev] (PR#3648) Superfluous tiles bug, Arnstein Lindgard, 07:39
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, ue80@xxxxxxxxxxxxxxxxxxxxx, 07:21
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Gregory Berkolaiko, 07:06
- [Freeciv-Dev] (PR#3647) Re: Suggestion: diff from stable to today, Gregory Berkolaiko, 06:59
- [Freeciv-Dev] Re: Suggestion: diff from stable to today, Gregory Berkolaiko, 06:59
- [Freeciv-Dev] (PR#3646) freeciv-ai ai_military_findvictim, ue80@xxxxxxxxxxxxxxxxxxxxx, 06:51
- [Freeciv-Dev] Re: (PR#3637) New Nation: Phoenicia, Gregory Berkolaiko, 06:50
- [Freeciv-Dev] (PR#3645) freeciv-ai emergency_reallocate_workers, ue80@xxxxxxxxxxxxxxxxxxxxx, 06:40
- [Freeciv-Dev] (PR#3643) Re: Suggestion: diff from stable to today, ChrisK@xxxxxxxx, 05:50
- [Freeciv-Dev] Re: Suggestion: diff from stable to today, Christian Knoke, 05:50
- [Freeciv-Dev] (PR#3642) invalid city coords 2,255 in package, Guest, 04:34
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, Ragnar Ouchterlony, 04:21
- [Freeciv-Dev] Re: (PR#3637) New Nation: Phoenicia, DHerding@xxxxxx, 04:21
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, Arnstein Lindgard, 04:17
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 02:57
- [Freeciv-Dev] Re: (PR#3649) Network usage optimization, Arnstein Lindgard, 00:09
March 06, 2003
- [Freeciv-Dev] (PR#3641) Re: Suggestion: diff from stable to today, Raimar Falke, 23:36
- [Freeciv-Dev] Re: Suggestion: diff from stable to today, Raimar Falke, 23:36
- [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, ue80@xxxxxxxxxxxxxxxxxxxxx, 23:07
- [Freeciv-Dev] (PR#3640) translation of nation classes is inconsistent, Jason Short, 23:06
- [Freeciv-Dev] (PR#3651) Window focus/backgound/foreground problem, Guest, 22:58
- [Freeciv-Dev] Re: (PR#3651) Window focus/backgound/foreground problem, Vasco Alexandre da Silva Costa, 22:36
- [Freeciv-Dev] Re: (PR#3649) Network usage optimization, Arnstein Lindgard, 21:43
- [Freeciv-Dev] (PR#3651) Window focus/backgound/foreground problem, Guest, 21:43
- [Freeciv-Dev] Re: (PR#3649) Network usage optimization, Jason Short, 21:43
- [Freeciv-Dev] Re: (PR#3637) New Nation: Phoenicia, Miguel Farah, 19:07
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, Per I. Mathisen, 18:11
- [Freeciv-Dev] (PR#3637) New Nation: Phoenicia, DHerding@xxxxxx, 18:09
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, esr@xxxxxxxxxxx, 17:56
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, Arnstein Lindgard, 17:15
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 16:03
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 15:34
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 15:27
- [Freeciv-Dev] (PR#3635) Re: Suggestion: diff from stable to today, ChrisK@xxxxxxxx, 14:09
- [Freeciv-Dev] Re: Suggestion: diff from stable to today, Christian Knoke, 14:08
- [Freeciv-Dev] (PR#3634) Re: Suggestion: diff from stable to today, Raimar Falke, 12:24
- [Freeciv-Dev] Re: Suggestion: diff from stable to today, Raimar Falke, 12:24
- [Freeciv-Dev] (PR#3633) AutoReply: Hosted by Be Brave Racing, incoming, 11:11
- [Freeciv-Dev] Suggestion: diff from stable to today, Juhani Heino, 08:00
- [Freeciv-Dev] (PR#3629) [Freeciv] Fantasy modpack updated, MpoloN7@xxxxxxxxxxxx, 08:00
- [Freeciv-Dev] [Freeciv-Dev]NewZealandnationset (PR#3624), DHerding@xxxxxx, 06:10
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Raimar Falke, 06:02
- [Freeciv-Dev] Re: (PR#3589) Add nations, Per I. Mathisen, 05:54
- [Freeciv-Dev] (PR#3427) Remove noreturn attribute, Jason Short, 05:25
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 05:19
- [Freeciv-Dev] Re: (PR#3589) Add nations, Raimar Falke, 04:40
- [Freeciv-Dev] Re: (PR#3624) New Zealand nation set, Miguel Farah, 04:37
- [Freeciv-Dev] (PR#3589) Add nations, Jason Short, 04:36
- [Freeciv-Dev] (PR#3627) Use of MAX_NUM_NATIONS, Raimar Falke, 04:32
- [Freeciv-Dev] (PR#3626) test test test, Guest, 04:22
- [Freeciv-Dev] Re: (PR#3514) CMA dialog isn't updated, Raimar Falke, 03:23
- [Freeciv-Dev] Re: (PR#3623) new window/dialog code, Raimar Falke, 02:57
- [Freeciv-Dev] (PR#3624) New Zealand nation set, banjo@xxxxxxxxxx, 02:26
- [Freeciv-Dev] (PR#3623) new window/dialog code, Rafa³ Bursig, 00:57
March 05, 2003
- [Freeciv-Dev] Re: (PR#3621) Freeciv 1.14.0 Changes Nations in Saved Games, Raimar Falke, 16:35
- [Freeciv-Dev] Re: (PR#3586) More spelling fixes, Raimar Falke, 16:26
- [Freeciv-Dev] Re: (PR#3586) More spelling fixes, Raimar Falke, 16:24
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Raimar Falke, 15:49
- [Freeciv-Dev] Re: (PR#3615) gui-win32 doesn't show legend, Andreas Kemnade, 14:59
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, ChrisK@xxxxxxxx, 14:50
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 14:39
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, ChrisK@xxxxxxxx, 14:25
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, ChrisK@xxxxxxxx, 14:25
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, Reinier Post, 13:48
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Reinier Post, 13:45
- [Freeciv-Dev] (PR#3621) Freeciv 1.14.0 Changes Nations in Saved Games, Guest, 13:42
- [Freeciv-Dev] Re: (PR#3612) Legend bug, Jason Short, 13:04
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 13:04
- [Freeciv-Dev] Re: (PR#3612) Legend bug, Ben Webb, 12:11
- [Freeciv-Dev] Re: (PR#3612) Legend bug, ChrisK@xxxxxxxx, 12:10
- [Freeciv-Dev] Re: (PR#3612) Legend bug, Jason Short, 11:57
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, Gregory Berkolaiko, 11:29
- [Freeciv-Dev] (PR#3620) CMA status wrong, ChrisK@xxxxxxxx, 11:17
- [Freeciv-Dev] Re: (PR#3612) Legend bug, Ben Webb, 11:03
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, Per I. Mathisen, 10:54
- [Freeciv-Dev] (PR#3612) Legend bug, Guest, 10:49
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, Ragnar Ouchterlony, 10:48
- [Freeciv-Dev] Re: (PR#3602) no_contact cleanup, Gregory Berkolaiko, 06:48
- [Freeciv-Dev] Re: (PR#3586) More spelling fixes, Gregory Berkolaiko, 06:40
- [Freeciv-Dev] Re: (PR#3612) Legend bug, Ben Webb, 05:15
- [Freeciv-Dev] Re: (PR#2873) HAVE_LIBX*** values aren't defined by config.h, Stepan Roh, 05:01
- [Freeciv-Dev] Re: (PR#3612) Legend bug, ChrisK@xxxxxxxx, 03:14
- [Freeciv-Dev] (PR#3586) More spelling fixes, Jason Short, 02:54
- [Freeciv-Dev] Re: (PR#3612) Legend bug, kersten@xxxxxxxxxx, 02:52
- [Freeciv-Dev] Re: (PR#3609) Set members of sprite to NULL in free_sprite, Raimar Falke, 01:58
- [Freeciv-Dev] Re: (PR#1860) Gtk-CRITICAL, Raimar Falke, 01:56
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 01:49
- [Freeciv-Dev] (PR#2187) Segmentation Fault on City Popup, Jason Short, 01:03
- [Freeciv-Dev] (PR#2187) Fwd: problems running 1.14.0 built from scratch on Mac OS X 10.2.4, Jason Short, 00:57
- [Freeciv-Dev] Re: problems running 1.14.0 built from scratch on Mac OS X 10.2.4, Vasco Alexandre Da Silva Costa, 00:48
- [Freeciv-Dev] problems running 1.14.0 built from scratch on Mac OS X 10.2.4, Michael Croft, 00:31
March 04, 2003
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 21:56
- [Freeciv-Dev] (PR#2873) HAVE_LIBX*** values aren't defined by config.h, Jason Short, 21:25
- [Freeciv-Dev] (PR#3617) gui-xaw doesn't show class/legend, Jason Short, 21:24
- [Freeciv-Dev] (PR#3615) gui-win32 doesn't show legend, Jason Short, 21:24
- [Freeciv-Dev] (PR#3609) Set members of sprite to NULL in free_sprite, Jason Short, 21:24
- [Freeciv-Dev] (PR#3612) Legend bug, Jason Short, 21:24
- [Freeciv-Dev] (PR#3616) gui-mui doesn't show legend, Jason Short, 21:24
- [Freeciv-Dev] (PR#3614) gui-sdl doesn't show legend, Jason Short, 19:25
- [Freeciv-Dev] (PR#3613) gui-gtk-2.0 doesn't show legend, Jason Short, 19:24
- [Freeciv-Dev] (PR#3612) Legend bug, Jason Short, 19:21
- [Freeciv-Dev] Re: (PR#3521) Re: (PR#3601) Intelligence dialog empty, Per I. Mathisen, 17:42
- [Freeciv-Dev] Re: (PR#1860) Gtk-CRITICAL, ChrisK@xxxxxxxx, 16:20
- [Freeciv-Dev] (PR#3612) Legend bug, ChrisK@xxxxxxxx, 16:13
- [Freeciv-Dev] AI Idea?, Russell Perkins, 15:42
- [Freeciv-Dev] Re: (PR#3457) New sprite loading, Raimar Falke, 15:40
- [Freeciv-Dev] Re: (PR#3602) no_contact cleanup, Per I. Mathisen, 14:16
- [Freeciv-Dev] (PR#3608) Convert to enums and make code typesafe, Raimar Falke, 13:34
- [Freeciv-Dev] Re: cvsdiff2udiff, Reinier Post, 13:34
- [Freeciv-Dev] (PR#3609) Set members of sprite to NULL in free_sprite, Raimar Falke, 13:30
- [Freeciv-Dev] Mailing list update, John Goerzen, 12:54
- [Freeciv-Dev] Re: (PR#3603) don't send the capital in short_city, ChrisK@xxxxxxxx, 08:02
- [Freeciv-Dev] Re: (PR#3603) don't send the capital in short_city, ue80@xxxxxxxxxxxxxxxxxxxxx, 07:35
- [Freeciv-Dev] Re: (PR#1860) Gtk-CRITICAL, ChrisK@xxxxxxxx, 06:59
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 06:55
- [Freeciv-Dev] Re: (PR#3603) don't send the capital in short_city, ChrisK@xxxxxxxx, 06:28
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 05:50
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 05:47
- [Freeciv-Dev] Re: (PR#3603) don't send the capital in short_city, Raimar Falke, 05:31
- [Freeciv-Dev] Re: (PR#3602) no_contact cleanup, Gregory Berkolaiko, 05:28
- [Freeciv-Dev] Re: (PR#3521) Re: (PR#3601) Intelligence dialog empty, Raimar Falke, 05:23
- [Freeciv-Dev] cvsdiff2udiff, Jason Dorje Short, 03:11
- [Freeciv-Dev] Re: (PR#2680) [PATCH] Cities window: hide/raise instead of destroy/create, Reinier Post, 02:18
March 03, 2003
- [Freeciv-Dev] (PR#3603) don't send the capital in short_city, Mike Kaufman, 22:07
- [Freeciv-Dev] Re: (PR#3521) Re: (PR#3601) Intelligence dialog empty, Jason Short, 21:18
- [Freeciv-Dev] Re: (PR#3521) Re: (PR#3601) Intelligence dialog empty, Per I. Mathisen, 20:35
- [Freeciv-Dev] (PR#3602) no_contact cleanup, Per I. Mathisen, 20:18
- [Freeciv-Dev] Re: (PR#3521) Re: (PR#3601) Intelligence dialog empty, Per I. Mathisen, 19:11
- [Freeciv-Dev] (PR#3521) Re: (PR#3601) Intelligence dialog empty, Per I. Mathisen, 18:58
- [Freeciv-Dev] (PR#1860) Gtk-CRITICAL, Vasco Alexandre da Silva Costa, 18:54
- [Freeciv-Dev] (PR#3601) Intelligence dialog empty, Per I. Mathisen, 18:32
- [Freeciv-Dev] Re: (PR#3599) AutoReply: Patch to Irish Ruleset (fwd), Alan Horkan, 17:36
- [Freeciv-Dev] Re: (PR#2370) Path finding, Greg Wooledge, 17:28
- [Freeciv-Dev] (PR#3599) Patch to Irish Ruleset (fwd), Alan Horkan, 17:11
- [Freeciv-Dev] ./configure --help fixlet, Per I. Mathisen, 17:06
- [Freeciv-Dev] Re: (PR#2680) [PATCH] Cities window: hide/raise instead of destroy/create, Vasco Alexandre da Silva Costa, 16:35
- [Freeciv-Dev] Re: (PR#2680) [PATCH] Cities window: hide/raise instead of destroy/create, Stepan Roh, 16:28
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 15:41
- [Freeciv-Dev] (PR#3597) german ruleset new version, ChrisK@xxxxxxxx, 15:32
- [Freeciv-Dev] Re: (PR#3589) Add nations, Raimar Falke, 15:14
- [Freeciv-Dev] (PR#2680) [PATCH] Cities window: hide/raise instead of destroy/create, Vasco Alexandre da Silva Costa, 14:04
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 13:30
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, esr@xxxxxxxxxxx, 13:13
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 12:51
- [Freeciv-Dev] Re: (PR#3594) viking.ruleset, esr@xxxxxxxxxxx, 11:30
- [Freeciv-Dev] (PR#3594) viking.ruleset, andrearo@xxxxxxxxxxxx, 09:42
- [Freeciv-Dev] Re: (PR#2370) Path finding, Alan Schmitt, 07:47
- [Freeciv-Dev] Re: (PR#3589) Add nations, Per I. Mathisen, 07:19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 07:00
- [Freeciv-Dev] Re: MAX_COMBINATIONS in 1.14.0, Raimar Falke, 05:18
- [Freeciv-Dev] (PR#3593) gui-sdl: toggling map options doesn't redraw map, Jason Short, 01:51
- [Freeciv-Dev] (PR#3424) New flush code, Jason Short, 01:48
March 02, 2003
- [Freeciv-Dev] Re: (PR#2680) [PATCH] Cities window: hide/raise instead of destroy/create, Vasco Alexandre da Silva Costa, 23:33
- [Freeciv-Dev] Re: (PR#3589) Add nations, Raimar Falke, 16:21
- [Freeciv-Dev] (PR#3590) Correct parameter: s/int/bool/, Raimar Falke, 15:46
- [Freeciv-Dev] (PR#3589) Add nations, Raimar Falke, 15:43
- [Freeciv-Dev] Re: (PR#2680) [PATCH] Cities window: hide/raise instead of destroy/create, Stepan Roh, 15:35
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 15:11
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