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[Freeciv-Dev] (PR#3645) freeciv-ai emergency_reallocate_workers
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[Freeciv-Dev] (PR#3645) freeciv-ai emergency_reallocate_workers

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Subject: [Freeciv-Dev] (PR#3645) freeciv-ai emergency_reallocate_workers
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 7 Mar 2003 04:39:50 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Hi,

i've seen AI losing many units by disbanding them. 

Why doesn't it try to move the unit back to a city? Why doesn't it try
to attack nearby units and disband after?

Losing a unit that costs for example like a musceteer 30 shields isn't
that good idea.
Having a city in unrest 1 round cost less than that. So moving the unit
back to a friendly city and let the city in unrest could be a good
choise too.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Wenn Du nicht programmieren kannst und Dir für Arbeit zu schade bist:
Werde Berater, Analyst oder organisiere Kongresse.



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