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[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim
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[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim

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Subject: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 7 Mar 2003 05:51:41 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Mar 07, 2003 at 05:21:17AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Fri, Mar 07, 2003 at 05:06:04AM -0800, Gregory Berkolaiko wrote:
> > 
> > On Fri, 7 Mar 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > > Something else:
> > > /*************************************************************************
> > > This function looks at tiles adjacent to the unit in order to find
> > > something
> > 
> > It says "this function".  There are other functions :)
> 
> Which?
> 
> I've seen mech-infs with full movepoints moving away from an empty city 
> with distance 2. Same in many other cases, i don't have a savegame to
> show that, but think i will create one soon.
> 1 for every case:
> Horse, Musketeer (on rail), alpine, para, Heli.

Ups forgot the alpine ... but think as a start:
All games join as Pille.

armour-on-ship.gz
We can get a city like in a normal game with a horse by landing near the
enemy city and get it directly, but AI doesn't do it.

armour-landed.gz
Distance to city 2, Moves on grass 3. It's possible to get the city and
have 1 move left to defend against dipls or something else. AI is
stopping in front of the city. (Ok its not moving away from the city)

heli.gz
Enemy city in distance to helicopter. AI uses the Heli for all but not
invading. 

para.gz
Para can jump into the empty city, but doesn't do it. Think the AI isn't
capable of paras now.

rifle-on-rail.gz
Riflemen is stopping in front of Helsinki, why?

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Wenn Du nicht programmieren kannst und Dir für Arbeit zu schade bist:
Werde Berater, Analyst oder organisiere Kongresse.



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