[Freeciv-Dev] (PR#3648) Superfluous tiles bug
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I think this patch here will significantly reduce lag when a player
reconnects. It should probably be applied to the pubservers.
I set up a client to study incoming packets in the hope of optimizing
the network code itself, failed miserably, but found some redundancy
that seems not to increase the systems robustness.
When a dead player reconnects, the number of PACKET_TILE_INFOs is
reduced by 50% because each tile was blessed with to identical packets.
When a living player reconnects, the gain seems to be ~43%.
The other patch deals with Apollo. Seems the whole damn map is sent
every turn, and in duplicate because of the first bug! In function
do_apollo_program() it seems superfluous to send tile and city info,
since it's taken care of elsewhere in the code after map_know_all()
is called. You still get updates when a fogged city changes.
I tested by having the client check if a packet actually contained
new information. In the case of Apollo, 4000 out of 4006 packets each
turn were wasted (default mapsize 80 x 50 = 4000).
Arnstein
--- cvs/server/maphand.c Sat Feb 22 10:43:01 2003
+++ antilag1/server/maphand.c Fri Mar 7 12:23:09 2003
@@ -324,7 +324,9 @@
send_tile_info_always(pplayer, &pconn->self, x, y);
} else if (map_get_known(x, y, pplayer)) {
send_NODRAW_tiles(pplayer, &pconn->self, x, y, 0);
- send_tile_info_always(pplayer, &pconn->self, x, y);
+ if (!map_get_sent(x, y, pplayer)) {
+ send_tile_info_always(pplayer, &pconn->self, x, y);
+ }
}
} conn_list_iterate_end;
} whole_map_iterate_end;
--- cvs/server/srv_main.c Tue Feb 18 15:52:11 2003
+++ antilag1/server/srv_main.c Fri Mar 7 13:17:35 2003
@@ -316,8 +316,6 @@
} players_iterate_end;
} else {
map_know_all(pplayer);
- send_all_known_tiles(&pplayer->connections);
- send_all_known_cities(&pplayer->connections);
}
}
}
- [Freeciv-Dev] (PR#3648) Superfluous tiles bug,
Arnstein Lindgard <=
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