[Freeciv-Dev] Re: (PR#3648) Superfluous tiles bug
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I wrote:
> > I tested by having the client check if a packet actually contained
> > new information. In the case of Apollo, 4000 out of 4006 packets each
> > turn were wasted (default mapsize 80 x 50 = 4000).
Actually, the number of wasted packets was 8000 out of 8006.
On Mon, 10 Mar 2003 07:52:30 -0800
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> wrote:
> This is a known problem. See
> http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2001/10/msg01015.html.gz
> for an early post. The most current solution to tackle this problem is
> the delta patch from Nov 2002 (sorry no URL since the archive doesn't
> contain the date).
Wow, that was an old bug. I still think a fix should be applied to the
pubservers. It occurs frequently that players reconnect, and there is a
significant lag and much annoyance. It also seems to be popular to use
the new /dead command for spectators, and in that case 4000 superfluous
tiles, representing about 43 kilobytes, are sent.
Arnstein
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