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[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim
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[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 7 Mar 2003 06:41:16 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 7 Mar 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:

> On Fri, Mar 07, 2003 at 05:21:17AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > On Fri, Mar 07, 2003 at 05:06:04AM -0800, Gregory Berkolaiko wrote:
> > > 
> > > On Fri, 7 Mar 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > > > Something else:
> > > > /*************************************************************************
> > > > This function looks at tiles adjacent to the unit in order to find
> > > > something
> > > 
> > > It says "this function".  There are other functions :)
> > 
> > Which?

find_something_to_kill and then ai_military_attack as far as I remember

> > 
> > I've seen mech-infs with full movepoints moving away from an empty city 
> > with distance 2. Same in many other cases, i don't have a savegame to
> > show that, but think i will create one soon.
> > 1 for every case:
> > Horse, Musketeer (on rail), alpine, para, Heli.
> 
> Ups forgot the alpine ... but think as a start:
> All games join as Pille.
> 
> armour-on-ship.gz
> We can get a city like in a normal game with a horse by landing near the
> enemy city and get it directly, but AI doesn't do it.

I've seen it many times.  It's not an easy problem to solve, some tricky 
path-finding should be made.

> armour-landed.gz
> Distance to city 2, Moves on grass 3. It's possible to get the city and
> have 1 move left to defend against dipls or something else. AI is
> stopping in front of the city. (Ok its not moving away from the city)

Judging by your description this is a very valuable savegame, thanks!

> heli.gz
> Enemy city in distance to helicopter. AI uses the Heli for all but not
> invading. 

Does AI build helicopters?

> para.gz
> Para can jump into the empty city, but doesn't do it. Think the AI isn't
> capable of paras now.

AI does not know how to use paras.

> rifle-on-rail.gz
> Riflemen is stopping in front of Helsinki, why?

Sounds like the same as armour-landed to me.  I will have a look.

Thanks again,
G.




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