[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 7 Mar 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Fri, Mar 07, 2003 at 05:21:17AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > On Fri, Mar 07, 2003 at 05:06:04AM -0800, Gregory Berkolaiko wrote:
> > >
> > > On Fri, 7 Mar 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > > > Something else:
> > > > /*************************************************************************
> > > > This function looks at tiles adjacent to the unit in order to find
> > > > something
> > >
> > > It says "this function". There are other functions :)
> >
> > Which?
find_something_to_kill and then ai_military_attack as far as I remember
> >
> > I've seen mech-infs with full movepoints moving away from an empty city
> > with distance 2. Same in many other cases, i don't have a savegame to
> > show that, but think i will create one soon.
> > 1 for every case:
> > Horse, Musketeer (on rail), alpine, para, Heli.
>
> Ups forgot the alpine ... but think as a start:
> All games join as Pille.
>
> armour-on-ship.gz
> We can get a city like in a normal game with a horse by landing near the
> enemy city and get it directly, but AI doesn't do it.
I've seen it many times. It's not an easy problem to solve, some tricky
path-finding should be made.
> armour-landed.gz
> Distance to city 2, Moves on grass 3. It's possible to get the city and
> have 1 move left to defend against dipls or something else. AI is
> stopping in front of the city. (Ok its not moving away from the city)
Judging by your description this is a very valuable savegame, thanks!
> heli.gz
> Enemy city in distance to helicopter. AI uses the Heli for all but not
> invading.
Does AI build helicopters?
> para.gz
> Para can jump into the empty city, but doesn't do it. Think the AI isn't
> capable of paras now.
AI does not know how to use paras.
> rifle-on-rail.gz
> Riflemen is stopping in front of Helsinki, why?
Sounds like the same as armour-landed to me. I will have a look.
Thanks again,
G.
[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Per I. Mathisen, 2003/03/07
[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Ilkka Lehtoranta, 2003/03/07
[Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim, Gregory Berkolaiko, 2003/03/07
|
|