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[Freeciv-Dev] (PR#3609) Set members of sprite to NULL in free_sprite
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[Freeciv-Dev] (PR#3609) Set members of sprite to NULL in free_sprite

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To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#3609) Set members of sprite to NULL in free_sprite
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Mar 2003 17:32:05 -0800
Reply-to: rt@xxxxxxxxxxxxxx

[rfalke - Tue Mar  4 19:30:42 2003]:

> This is a debugging aid for the new sprite loading to find sprite
> pointer which are already freed.

Seems ugly.  Can we use some #ifdef DEBUG here?  That makes it even more
ugly, but at least it's clear that it's for debugging only...

jason



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