[Freeciv-Dev] Re: (PR#2370) Path finding
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Quoting Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:
> On Thu, Feb 27, 2003 at 01:51:34PM -0800, Gregory Berkolaiko wrote:
>
> > + * Ou est la toilette la plus proche?
>
> I can guess what this means ;) But it would be better to formulate
> this in English.
done
>
> > + * B) the caller doesn't know the coordinates of the goal yet (but knows
>
>
> s/coordinates/map position/ also used on other places.
done
>
> > + enum direction8 dir_to_next_pos; /* Unsed only in struct_path */
>
> It should be set to an invalid value otherwise.
done
>
> > +/* Iterates the map until it reaches (x, y). Then fills the info
> > + * about it into pos. Returns FALSE if position is unreachable.
> > + * Contents of pos in this case is not defined. */
> > +bool pf_get_position(struct pf_map *pf_map, int x, int y,
> > + struct pf_position *pos);
>
> We should write that it is a shortcut for
>
> if(!pf_get_path(...)) return FALSE;
> *pos = pf_last_position(path);
done, in a way.
>
> > +/* Return the full info on the position reached in the last call to
> > + * pf_next. */
> > +void pf_next_get_position(const struct pf_map *pf_map,
> > + struct pf_position *pos);
>
> Same.
DRY :)
>
> It looks like you forgot a pf_destroy_path function. I know why I
> prefer static allocation when it is possible.
done
>
> INITIAL_PATH_LENGTH is ugly. We should do a loop first to count and
> then allocate.
Ughh...
done.
I do a loop to count in main path-finding.
In path-finding with danger, it is much much easier to count steps in a separate
field, so I did that. We pay with speed, but it's not going to be used much,
hopefully.
I hope it can now be committed. Per, if you commit it, can you change the names
of the iterators to "iterate" like in "simple_unit_path_iterate"?
Thanks,
G.
pf28.diff.gz
Description: pf28.diff.gz
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/03/03
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[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/03/04
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/03/09
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/03/09
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