Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
March 2003: [Freeciv-Dev] [PATCH] Thanks for the really addictive game, guys! |
![]() |
[Freeciv-Dev] [PATCH] Thanks for the really addictive game, guys![Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I just want to thank everyone for making a really addictive 100% free game. To be honest, while I miss the diplomacy in 1.14.0 (which I see you guys working very hard on), I don't miss the barbarians. Anyway, here is a revised version of the patch. This version only gives the human a strong tech advantage at the "easy" level. Out of curiosity, any reason why there are only three and not seven difficulty levels? - Sam (back to playing freeciv) --- freeciv-1.14.0/common/tech.c.orig Sat Mar 8 10:36:02 2003 +++ freeciv-1.14.0/common/tech.c Sat Mar 8 18:18:47 2003 @@ -462,6 +462,12 @@ cost = 1; } + /* For casual players, the AI gets tech far too fast. This + slows down how fast the AI gets tech by 4x at the easy level */ + if(pplayer->ai.control && pplayer->ai.skill_level <= 3) { + cost *= 4; + } + return cost; }
|