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[Freeciv-Dev] Re: (PR#3621) Freeciv 1.14.0 Changes Nations in Saved Game
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[Freeciv-Dev] Re: (PR#3621) Freeciv 1.14.0 Changes Nations in Saved Game

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To: Jared.Blackburn@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3621) Freeciv 1.14.0 Changes Nations in Saved Games
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 5 Mar 2003 13:57:34 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Mar 05, 2003 at 10:59:34AM -0800, freeciv-dev-bounce@xxxxxxxxxxx wrote:
> 
> In when a game is saves in version 1.14.0 and loaded later, some of
> players may find that they are a different nation than they were when
> the game was saved.  (E.g., the Koreans may become Dutch or Bavarian.)
> 
> No action is need to produce this other that to save the game, stop the
> server, and then resart using the -f flag.  However, nations near the
> beginning of the list seem less likely to change.
> 
> (I've noticed that not all nations are included every time -- could it
> be that as different nations set are selected by the server that some
> nations are replaced or else displaced up or down the list?)

This is a known issue. It was reported by ESR (who also wrote the
patch which caused this problem) at the end of January. No solution or
patch was proposed yet.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I do feel kind of sorry for Microsoft. Their attornies and marketing
  force must have tons of ulcers trying to figure out how to beat (not
  just co-exist with) a product that has no clearly defined (read
  suable) human owner, and that changes on an hourly basis like the
  sea changes the layout of the sand on a beach. Severely tough to
  fight something like that."
    -- David D.W. Downey at linux-kernel




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