[Freeciv-Dev] Re: (PR#3602) no_contact cleanup
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On Mon, 3 Mar 2003, Per I. Mathisen wrote:
>
> This is a small cleanup of no_contact handling in the paradrop code. After
> the cleanup, the pplayer_no_contact function is no longer needed, and is
> removed.
>
> I will commit later unless someone screams.
Scre-e-e-a-a-am!
Your patch is wrong: what if there are two units from different players on
the tile? What if there are other players units in the city?
You should use maybe_make_first_contact instead which handles all things
properly.
G.
- [Freeciv-Dev] Re: (PR#3602) no_contact cleanup,
Gregory Berkolaiko <=
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