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[Freeciv-Dev] Re: (PR#3666) Disasters idea
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[Freeciv-Dev] Re: (PR#3666) Disasters idea

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To: MpoloN7@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3666) Disasters idea
From: "Alan Schmitt" <alan.schmitt@xxxxxxxxxxxxxxxxx>
Date: Sun, 9 Mar 2003 16:59:49 -0800
Reply-to: rt@xxxxxxxxxxxxxx

* Greg Wooledge (greg@xxxxxxxxxxxx) wrote:
> MpoloN7@xxxxxxxxxxxx (MpoloN7@xxxxxxxxxxxx) wrote:
> 
> > I was thinking about how the AH Civilization board game had various 
> > disasters
> > that could befall your civilization. Similarly, SimCity had them. I think
> > that it could be a great addition to FreeCiv as well.
> 
> The original Sid Meier's Civilization (Civ1) had them as well.  They
> were removed in Civ2.  Sid Meier's Alpha Centauri has them, but they
> can be switched off.
> 
> In most multiplayer SMAC games, they're switched off because they're
> deemed to be too unpleasant and unfair.

The "Disease" one got added back to civ3: if you build near a jungle or
a flood plain (iirc), you have a chance of a disease that shrinks your
population (unless you have an hospital built).

Alan

-- 
The hacker: someone who figured things out and made something cool happen.



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