[Freeciv-Dev] (PR#3666) Disasters idea
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Hi all!
I was thinking about how the AH Civilization board game had various disasters
that could befall your civilization. Similarly, SimCity had them. I think that
it could be a great addition to FreeCiv as well.
Basically, we would need a server option for disasterchance. It would probably
default to 5-10% (one player gets hit every 10-20 turns) but could be set as
high as 100% or as low as 0%.
Keeping with Freeciv's customizability, I produced a sample disasters.ruleset
file (attached) to show where I'm thinking with this.
Is it worth my time to work on this (i.e. does it stand a chance of being
accepted as a patch)? If so, could you give me some hints of where things are
in the code? (Going through the spy code, I found the functions to reduce city
size, transfer ownership, and destroy buildings. What I don't know is how to
add a server option, and where the "end_turn" processing is done, as that would
be the spot to add it to....)
Thanks for your consideration!
Mark Polo
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disasters.ruleset
Description: disasters.ruleset
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