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[Freeciv-Dev] (PR#3666) Disasters idea
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[Freeciv-Dev] (PR#3666) Disasters idea

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Subject: [Freeciv-Dev] (PR#3666) Disasters idea
From: "MpoloN7@xxxxxxxxxxxx" <MpoloN7@xxxxxxxxxxxx>
Date: Sat, 8 Mar 2003 23:39:29 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Hi all!

I was thinking about how the AH Civilization board game had various disasters 
that could befall your civilization. Similarly, SimCity had them. I think that 
it could be a great addition to FreeCiv as well.

Basically, we would need a server option for disasterchance. It would probably 
default to 5-10% (one player gets hit every 10-20 turns) but could be set as 
high as 100% or as low as 0%. 

Keeping with Freeciv's customizability, I produced a sample disasters.ruleset 
file (attached) to show where I'm thinking with this.

Is it worth my time to work on this (i.e. does it stand a chance of being 
accepted as a patch)? If so, could you give me some hints of where things are 
in the code? (Going through the spy code, I found the functions to reduce city 
size, transfer ownership, and destroy buildings. What I don't know is how to 
add a server option, and where the "end_turn" processing is done, as that would 
be the spot to add it to....)

Thanks for your consideration!

Mark Polo

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Attachment: disasters.ruleset
Description: disasters.ruleset


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