Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2003:
[Freeciv-Dev] Implementation giving each player their own island with ma
Home

[Freeciv-Dev] Implementation giving each player their own island with ma

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Implementation giving each player their own island with map gen 1
From: sam+civ@xxxxxxxxxxxxxxxxxxxx
Date: Mon, 10 Mar 2003 03:16:50 -0800 (PST)

I like the maps that gen 1 generates.  Alas, when playing a really small
map, there is a good chance that I will be sharing an island with another
player which can make for an extremely short game.  

Hence, this patch.  What it does is simple: After making a map, it checks
to make sure each player has their own island with enough resources to start
a nation.  If not, then the seed is incremented and we check the next map 
generated.  We continue to generate maps until we find a map which gives each 
player an island.

Perhaps we should make this a flag.  Perhaps the patch should, instead
of using a new seed, set things up so that the map generator generates a
different map using the same seed number; maybe by running myrand() a
number of times based on the number of trials we have already done.

There may be some memory leaked when discarding the old map and making
a new one.

- Sam

--- freeciv-1.14.0/server/mapgen.c      Fri Oct 11 16:35:50 2002
+++ freeciv-1.14.0-hacked/server/mapgen.c       Mon Mar 10 02:43:35 2003
@@ -941,8 +941,9 @@
  Allocate islands array and fill in values.
  Note this is only use for map.generator<=1, since others
  setups islands and starters explicitly.
+ Output: The number of good islands that this map has
 **************************************************************************/
-static void setup_isledata(void)
+int setup_isledata(void)
 {
   int x;
   int good, mingood, maxgood;
@@ -1104,6 +1105,7 @@
   }
   freelog(LOG_DEBUG, "The map has %i starting positions on %i isles.",
          starters, goodisles);
+  return goodisles;
 }
 
 /**************************************************************************
@@ -1113,17 +1115,40 @@
   FIXME: MAXTRIES used to be 1.000.000, but has been raised to 10.000.000
          because a set of values hit the limit. At some point we want to
          make a better solution.
+  Output: Whether this is a good map; 1 if yes, 0 if no
 **************************************************************************/
 #define MAXTRIES 10000000
-void create_start_positions(void)
+int create_start_positions(void)
 {
   int nr=0;
   int dist=40;
   int x, y, j=0, k, sum;
   int counter = 0;
+  int isles, i;
+
+  isles = 10000; /* Big number so this passes the "own island" test */
 
   if (!islands)                /* already setup for generators 2,3, and 4 */
-    setup_isledata();
+    isles = setup_isledata();
+
+  /*printf("Seed %d has %d good islands\n",map.seed,isles);*/
+
+  if(isles < game.nplayers) { /* Each player gets their own island */
+      printf("Seed %d does not create enough islands for %d players.\n",
+            map.seed,game.nplayers);
+      map.seed++; 
+      printf("Trying seed %d\n",map.seed);
+      free(islands);
+      free(height_map);
+      free(river_map);
+      islands = 0;
+      maxval = 0;
+      forests = 0;
+      map.num_continents = 0;
+      free(map.tiles);
+      map.tiles = 0;
+      return 0;
+      }
 
   if(dist>= map.xsize/2)
     dist= map.xsize/2;
@@ -1169,6 +1194,7 @@
 
   free(islands);
   islands = NULL;
+  return 1; /* Good map */
 }
 
 /**************************************************************************
--- freeciv-1.14.0/server/srv_main.c    Fri Oct 11 16:35:50 2002
+++ freeciv-1.14.0-hacked/server/srv_main.c     Mon Mar 10 02:22:56 2003
@@ -1798,6 +1798,7 @@
 void srv_main(void)
 {
   int i;
+  int is_good_map;
 
   /* make sure it's initialized */
   if (!has_been_srv_init) {
@@ -1943,7 +1944,11 @@
     
   if(game.is_new_game)
     generate_ai_players();
-   
+ 
+  /* This is a loop which will recreate the map in case the map
+     generator decides the generated map is not good enough */
+  do {
+
   /* if we have a tile map, and map.generator==0, call map_fractal_generate
      anyway, to make the specials and huts */
   if(map_is_empty() || (map.generator == 0 && game.is_new_game))
@@ -1972,13 +1977,16 @@
     } players_iterate_end;
     game.max_players=game.nplayers;
 
+    is_good_map = 1;
     /* we don't want random start positions in a scenario which already
        provides them.  -- Gudy */
     if(map.num_start_positions==0) {
-      create_start_positions();
+      is_good_map = create_start_positions();
     }
   }
 
+  } while(is_good_map == 0);
+
   initialize_move_costs(); /* this may be the wrong place to do this */
   generate_minimap(); /* for city_desire; saves a lot of calculations */
 
--- freeciv-1.14.0/server/mapgen.h      Tue Feb  5 11:05:51 2002
+++ freeciv-1.14.0-hacked/server/mapgen.h       Mon Mar 10 02:23:20 2003
@@ -15,7 +15,7 @@
 
 void assign_continent_numbers(void);
 void map_fractal_generate(void);
-void create_start_positions(void);
+int create_start_positions(void);
 void adjust_terrain_param(void);
 
 #endif  /* FC__MAPGEN_H */


[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Implementation giving each player their own island with map gen 1, sam+civ <=