[Freeciv-Dev] Re: (PR#3649) Network usage optimization
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Arnstein Lindgard wrote:
> The attached patch reduces the total bandwidth consumption of a
> typical Freeciv game with about 25%, just by editing 6 lines
> of serializing code.
- You need a new manditory capability. See CAPSTRING in common/capstr.c.
- I'd like to see assertions somewhere to verify that the variables do
fall within the smaller bounds. Perhaps this is going too far, though;
it seems obvious that they do.
jason
[Freeciv-Dev] Re: (PR#3649) Network usage optimization, Arnstein Lindgard, 2003/03/06
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