[Freeciv-Dev] Re: (PR#3586) More spelling fixes
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Subject: |
[Freeciv-Dev] Re: (PR#3586) More spelling fixes |
From: |
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> |
Date: |
Wed, 5 Mar 2003 14:24:37 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Wed, Mar 05, 2003 at 12:54:17AM -0800, Jason Short wrote:
> It doesn't look like it's made any incorrect changes,
> but it's certainly missed a lot. For instance, it catches
> "transfering" but not "transfered". (No, "transfere" isn't a word.)
You have to tell it what it should do. It is more like a recursive
sed. You have to specify the from and to versions.
I have added your "transfered" correction from above and added
helpdata.txt.
If you have more common mistakes please tell me.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Heuer's Law: Any feature is a bug unless it can be turned off."
Index: data/helpdata.txt
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/helpdata.txt,v
retrieving revision 1.118
diff -u -u -r1.118 helpdata.txt
--- data/helpdata.txt 2003/02/10 22:49:28 1.118
+++ data/helpdata.txt 2003/03/05 22:20:33
@@ -713,7 +713,7 @@
Of course, the owner of that city can still give it to \
you, in which case the area around the city is shown \
on your map. One important thing to note: any units \
-in the field and supported by that city are also transfered \
+in the field and supported by that city are also transferred \
(but not those sitting in other cities). So make sure the \
other player isn't getting a better deal than you expect.\
")
Index: server/citytools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/citytools.c,v
retrieving revision 1.213
diff -u -u -r1.213 citytools.c
--- server/citytools.c 2003/03/05 08:56:08 1.213
+++ server/citytools.c 2003/03/05 22:20:35
@@ -615,10 +615,10 @@
pplayer: The player recieving the units if they are not disbanded and
are not in a city
-pvictim: The owner of the city the units are transfered from.
-units: A list of units to be transfered, typically a cities unit list.
-pcity: Default city the units are transfered to.
-exclude_city: The units cannot be transfered to this city.
+pvictim: The owner of the city the units are transferred from.
+units: A list of units to be transferred, typically a cities unit list.
+pcity: Default city the units are transferred to.
+exclude_city: The units cannot be transferred to this city.
kill_outside: Units outside this range are deleted. -1 means no units
are deleted.
verbose: Messages are sent to the involved parties.
@@ -668,7 +668,7 @@
transfer_unit(vunit, pcity, verbose);
}
- /* not deleting cargo as it may be carried by units transfered later.
+ /* not deleting cargo as it may be carried by units transferred later.
no cargo deletion => no trouble with "units" list.
In cases where the cargo can be left without transport the calling
function should take that into account. */
@@ -765,7 +765,7 @@
struct city *pnew_capital;
if (size == 0) {
- /* The last city was removed or transfered to the enemy. R.I.P. */
+ /* The last city was removed or transferred to the enemy. R.I.P. */
return;
}
@@ -899,7 +899,7 @@
/*
* Give the new owner infos about all cities which have a traderoute
- * with the transfered city.
+ * with the transferred city.
*/
for (i = 0; i < NUM_TRADEROUTES; i++) {
struct city *pother_city = find_city_by_id(pcity->trade[i]);
Index: server/cityturn.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/cityturn.c,v
retrieving revision 1.207
diff -u -u -r1.207 cityturn.c
--- server/cityturn.c 2003/02/27 22:15:18 1.207
+++ server/cityturn.c 2003/03/05 22:20:35
@@ -1380,7 +1380,7 @@
/* shift all the units supported by pcity (including the new unit)
to rcity. transfer_city_units does not make sure no units are
left floating without a transport, but since all units are
- transfered this is not a problem. */
+ transferred this is not a problem. */
transfer_city_units(pplayer, pplayer, &pcity->units_supported, rcity, pcity,
-1, TRUE);
notify_player_ex(pplayer, x, y, E_UNIT_BUILD,
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