[Freeciv-Dev] (PR#3702) Suggestion: Planning unit movements and actions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients:; |
Subject: |
[Freeciv-Dev] (PR#3702) Suggestion: Planning unit movements and actions |
From: |
"Guest" <rt-guest@xxxxxxxxxxxxxx> |
Date: |
Tue, 11 Mar 2003 17:44:06 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
[ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Mar 12 00:45:29 2003]:
> On Tue, Mar 11, 2003 at 04:02:47PM -0800, Guest wrote:
> >
> >
> > Suppose I want build a road between 2 cities. I would like to be
able
> > to give a settler a list of commands, e.g. move north, build road,
> > move northwest, build road, etc all in one go.
>
> Did you try the connect command for that?
>
I didn't. In hind sight I don't think I chose the best example. I
think the advantages of what I have suggested are (i) that it lets you
specify exactly what a unit will do and (ii) that is flexible - i.e.
it can be used for things other than irrigation and road building.
> > The settler would
> > then behave similarly a unit on goto, i.e. it would move
automatically
> > until there where no commands left or one of the following
occured: it
> > was unable complete a command, it was woken up by an enemy unit,
or it
> > was woken up by the player. When a unit is selected, its plan
would
> > be shown on the map. Movement between tiles could be shown by
arrows;
> > actions could be shown by letters (e.g. R for road). When this
> > planning mode is active, commands for the selected unit would be
added
> > to the end of the list by pressing the appropriate key and removed
by
> > pressing backspace.
>
> Something like that is part of the warclient,
> http://rt.freeciv.org/Ticket/Display.html?id=3530
>
> The part missions, it only lacks a nice interface to do so, but its a
> big help for playing the game with low timeouts.
>
> Thomas
- [Freeciv-Dev] (PR#3702) Suggestion: Planning unit movements and actions,
Guest <=
|
|