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[Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees
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[Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3672) [sug] Sharing techout in Teamgamees
From: "Alan Horkan" <horkana@xxxxxxxxxxxx>
Date: Sun, 9 Mar 2003 10:41:17 -0800
Reply-to: rt@xxxxxxxxxxxxxx


On Sun, 9 Mar 2003, Per I. Mathisen wrote:

> Think how the countries of the north outsource industrial production to
> countries in the south. If these developing nations do something that is
> unpopular with those who own the technology, then the factories and the
> experts who run them are pulled out, and the design-knowledge supplied
> from the north is stopped.
>
> So when you lease a technology, you actually get a lot of experts who help
> you produce stuff - they don't teach anyone how to produce it, they order
> people around to do what is necessary to get things produced. When the
> lease is broken, the experts go home. Also the leasing out nation sends
> critical parts (eg computers and superconductors) along that can't be
> produced in the leasing nation, and without these production also stops.
>
> Anyway, that's the in-game rationale for the feature.
>
> > Techs can simply be stolen, but industrial parts can be contracted
> > from allies.
>
> That is what the tech lease idea is trying to capture.

Perhaps there could be some way to buy Units from your allies with
their permission so that it would not be a bribe that would break the
treaty?

Sincerely
Alan H.





























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