freeciv-dev January 2002
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- January 16, 2002
- [Freeciv-Dev] Re: Assertion failed: missing > 0, file plrhand.c, line 383, Raimar Falke, 16:36
- [Freeciv-Dev] covserver testing (was: Re: civserver segfault with new research system), Jason Short, 16:23
- [Freeciv-Dev] Re: Isotrident 2, Martin McMahon, 16:20
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 15:38
- [Freeciv-Dev] Re: Assertion failed: missing > 0, file plrhand.c, line 383, Mike Kaufman, 15:09
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Christian Knoke, 15:06
- [Freeciv-Dev] Re: Usage of PL_ macro, Raimar Falke, 14:43
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 14:13
- [Freeciv-Dev] Re: Assertion failed: missing > 0, file plrhand.c, line 383, Gregory Berkolaiko, 13:03
- [Freeciv-Dev] Re: [PATCH] Generalised improvements patches for current CVS, Ben Webb, 12:59
- [Freeciv-Dev] Re: Isotrident 2, Reinier Post, 12:51
- [Freeciv-Dev] Re: Isotrident 2, Reinier Post, 12:49
- [Freeciv-Dev] Re: Assertion failed: missing > 0, file plrhand.c, line 383, Raimar Falke, 12:48
- [Freeciv-Dev] RFC: Unifying mapview parameters, Andreas Kemnade, 12:07
- [Freeciv-Dev] Re: Assertion failed: missing > 0, file plrhand.c, line 383, Paul Zastoupil, 11:35
- [Freeciv-Dev] Re: Irritatingly long file names, Gregory Berkolaiko, 10:47
- [Freeciv-Dev] Re: Assertion failed: missing > 0, file plrhand.c, line 383, Gregory Berkolaiko, 10:41
- [Freeciv-Dev] Usage of PL_ macro, mateusz stefek, 10:17
- [Freeciv-Dev] Re: fix for gettext msgfmt program not found bug (PR#1236), Per I. Mathisen, 10:05
- [Freeciv-Dev] fix for gettext msgfmt program not found bug (PR#1236), Per I. Mathisen, 10:02
- [Freeciv-Dev] Bug in future tech development, Pieter J. Kersten, 09:49
- [Freeciv-Dev] Sound patch v6 (PR#1235), Per I. Mathisen, 09:48
- [Freeciv-Dev] Re: Irritatingly long file names, Daniel Sjölie, 06:48
- [Freeciv-Dev] Re: New/Improved Info Screens, Christian Knoke, 05:11
- [Freeciv-Dev] Re: Irritatingly long file names, Christian Knoke, 05:11
- [Freeciv-Dev] Re: Isotrident 2, Per I. Mathisen, 03:38
- [Freeciv-Dev] Re: RFC: Unifying mapview parameters, Raimar Falke, 01:55
- [Freeciv-Dev] Re: Irritatingly long file names, Raimar Falke, 01:54
- [Freeciv-Dev] Re: Assertion failed: missing > 0, file plrhand.c, line 383, Raimar Falke, 01:50
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city, Raimar Falke, 01:47
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Raimar Falke, 01:38
- [Freeciv-Dev] Re: [PATCH] convert save_options() to secfile (PR#1097), Mike Kaufman, 00:25
- [Freeciv-Dev] Re: [PATCH] Map cleanups (PR#1208), Ross W. Wetmore, 00:24
- [Freeciv-Dev] Re: Isotrident 2, Jason Short, 00:10
- [Freeciv-Dev] Lexxy and Isotrident -- Versions 5, Daniel L Speyer, 00:02
January 15, 2002
- [Freeciv-Dev] Re: Isotrident 2, Jason Short, 22:58
- [Freeciv-Dev] Re: Isotrident 2, Daniel L Speyer, 22:40
- [Freeciv-Dev] Re: Irritatingly long file names, Jason Short, 22:13
- [Freeciv-Dev] RFC: Unifying mapview parameters, Jason Short, 22:10
- [Freeciv-Dev] Re: [PATCH] Generalised improvements patches for current CVS, Vasco Alexandre Da Silva Costa, 21:47
- [Freeciv-Dev] Re: Isotrident 2, Ben Mazur, 21:17
- [Freeciv-Dev] Irritatingly long file names, Vasco Alexandre Da Silva Costa, 20:38
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 20:22
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city, Jörg Zuther, 20:17
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city, Ben Webb, 20:17
- [Freeciv-Dev] Re: Elementarization of Unit Properties, Jörg Zuther, 20:17
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Jörg Zuther, 20:17
- [Freeciv-Dev] Re: New Lexxy Version, Martin McMahon, 20:16
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city, Jörg Zuther, 20:16
- [Freeciv-Dev] Re: [PATCH] convert save_options() to secfile (PR#1097), Reinier Post, 20:16
- [Freeciv-Dev] Re: Isotrident 2, Reinier Post, 20:16
- [Freeciv-Dev] Re: New/Improved Info Screens, Jörg Zuther, 20:16
- [Freeciv-Dev] Assertion failed: missing > 0, file plrhand.c, line 383, Paul Zastoupil, 20:16
- [Freeciv-Dev] Erection problem? Weight problem?, info, 20:16
- [Freeciv-Dev] Re: Islands in the city report, Ben Webb, 14:55
- [Freeciv-Dev] Re: Islands in the city report, Jörg Zuther, 14:47
- [Freeciv-Dev] [PATCH] citydlg packet traffic (PR#1234), Mike Kaufman, 13:57
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Paul Zastoupil, 13:53
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Niels Weber, 13:49
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Justin Moore, 13:13
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Justin Moore, 13:12
- [Freeciv-Dev] [PATCH] Generalised improvements patches for current CVS, Ben Webb, 12:04
- [Freeciv-Dev] Darwin's voyage doesn't respect freecost (PR#960), Christian Knoke, 11:55
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Reinier Post, 11:48
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 10:11
- [Freeciv-Dev] Re: New Lexxy Version, Daniel L Speyer, 09:39
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel L Speyer, 09:06
- [Freeciv-Dev] Re: [Freeciv] load saved game, Raimar Falke, 08:20
- [Freeciv-Dev] Usage of PL_ macro, Pieter J. Kersten, 04:33
- [Freeciv-Dev] Inline, Raimar Falke, 04:11
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Raimar Falke, 03:53
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Raimar Falke, 03:45
- [Freeciv-Dev] Finnish translation for 1.12.0, Sini Ruohomaa, 03:40
- [Freeciv-Dev] Re: Activeunits patch version 2, Raimar Falke, 03:39
- [Freeciv-Dev] island naming (was: Elementarization of Unit Properties; New/Improved Info Screens), Reinier Post, 03:07
- [Freeciv-Dev] Tonight's Investment Special OHUVYRXE, SHCCventures, 02:44
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Jason Short, 02:25
January 14, 2002
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel Sjölie, 23:26
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Jason Short, 23:06
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel Sjölie, 22:59
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 19:55
- [Freeciv-Dev] Re: New Lexxy Version, Vasco Alexandre Da Silva Costa, 19:38
- [Freeciv-Dev] Re: problems with configuring the freeciv code to compile the gtk client, Chris Richards, 19:22
- [Freeciv-Dev] Re: Civworld, Vasco Alexandre Da Silva Costa, 19:10
- [Freeciv-Dev] New Lexxy Version, Daniel L Speyer, 19:09
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Greg Wooledge, 18:33
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Ben Webb, 16:46
- [Freeciv-Dev] Re: [PATCH] add worklist notifier to citydlg (PR#1096), Mike Kaufman, 16:15
- [Freeciv-Dev] Re: Civworld, Todd Goodman, 16:01
- [Freeciv-Dev] Re: Civworld, Mike Kaufman, 15:58
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 15:47
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 15:46
- [Freeciv-Dev] Civworld, Todd Goodman, 15:34
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Per I. Mathisen, 15:32
- [Freeciv-Dev] Re: problems with configuring the freeciv code to compile the gtk client, Vasco Alexandre Da Silva Costa, 15:28
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 15:23
- [Freeciv-Dev] Re: sound patch v5, Per I. Mathisen, 14:32
- [Freeciv-Dev] quick and dirty autogen.sh patch, Per I. Mathisen, 14:26
- [Freeciv-Dev] Re: Coding Style Guidelines, Per I. Mathisen, 14:22
- [Freeciv-Dev] Re: sound patch v5, Anthony Ferrand, 14:01
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Reinier Post, 13:48
- [Freeciv-Dev] Re: Activeunits patch version 2, Daniel L Speyer, 13:46
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel L Speyer, 13:36
- [Freeciv-Dev] demo: rotating the map view, Jason Short, 13:23
- [Freeciv-Dev] Re: Coding Style Guidelines, Tony Stuckey, 13:02
- [Freeciv-Dev] Re: sound patch v5, Christian Knoke, 12:41
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 12:04
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 12:04
- [Freeciv-Dev] Re: sound patch v5, Per I. Mathisen, 11:48
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Stewart Adcock, 11:40
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 11:23
- [Freeciv-Dev] sound patch v5, Per I. Mathisen, 11:22
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Mike Kaufman, 11:19
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Christian Knoke, 10:36
- [Freeciv-Dev] Re: problems with configuring the freeciv code to compile the gtk client, Jason Short, 09:41
- [Freeciv-Dev] Re: Activeunits patch version 2, Raimar Falke, 09:32
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Gregor Zeitlinger, 09:20
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Gregor Zeitlinger, 09:10
- [Freeciv-Dev] problems with configuring the freeciv code to compile the gtk client, Cyrill von Planta, 08:58
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 08:58
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Andrew Sutton, 08:54
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Petr Baudis, 08:48
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Petr Baudis, 08:44
- [Freeciv-Dev] Re: [PATCH] convert save_options() to secfile (PR#1097), Raimar Falke, 08:39
- [Freeciv-Dev] Re: [PATCH] add worklist notifier to citydlg (PR#1096), Raimar Falke, 08:28
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 08:07
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Raimar Falke, 08:00
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 07:56
- [Freeciv-Dev] Re: AI danger (Re: Re: A bunch of patches), Raahul Kumar, 07:48
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Petr Baudis, 07:42
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Per I. Mathisen, 07:28
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 07:27
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Raahul Kumar, 07:24
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Petr Baudis, 07:19
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Christian Knoke, 07:15
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Raahul Kumar, 07:14
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Petr Baudis, 07:10
- [Freeciv-Dev] Re: Science display (PR#1230), Raimar Falke, 06:17
- [Freeciv-Dev] Re: Science display (PR#1230), Raimar Falke, 05:43
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Gregory Berkolaiko, 05:09
- [Freeciv-Dev] Re: PATCH: Missing Include File (PR#1224), Raimar Falke, 05:06
- [Freeciv-Dev] Re: [PATCH] Map cleanups (PR#1208), jdorje, 04:43
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Raimar Falke, 03:51
- [Freeciv-Dev] [PATCH] Map cleanups (PR#1233), Ross W. Wetmore, 03:37
- [Freeciv-Dev] Re: [PATCH] Map cleanups (PR#1208), Ross W. Wetmore, 03:37
- [Freeciv-Dev] Re: Unexplainable disconnect and cant load savegame (PR#1228), Raimar Falke, 03:32
- [Freeciv-Dev] Re: PATCH: Missing Include File (PR#1224), Raimar Falke, 03:29
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 03:24
- [Freeciv-Dev] Re: CVS's civserver core dumps, Pieter J. Kersten, 03:22
- [Freeciv-Dev] Re: Techbulbs (PR#1220), Raimar Falke, 03:04
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), jdorje, 02:50
- [Freeciv-Dev] Isotrident 2, Daniel L Speyer, 02:26
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel L Speyer, 02:15
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Raimar Falke, 02:08
January 13, 2002
- [Freeciv-Dev] Returned mail: Service unavailable (PR#1232), Mail Delivery Subsystem, 20:49
- [Freeciv-Dev] Presentation from Neale Fraser, CEO (PR#1231), alex_ashton2, 20:49
- [Freeciv-Dev] Re: web page - reqs.html have MacOS/X doubly. (PR#1229), Reinier Post, 19:18
- [Freeciv-Dev] Re: Unexplainable disconnect and cant load savegame (PR#1228), Reinier Post, 19:05
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Christian Knoke, 17:26
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Christian Knoke, 17:06
- [Freeciv-Dev] Hello; Elementarization of Unit Properties; New/Improved Info Screens, Jörg Zuther, 17:01
- [Freeciv-Dev] Science display (PR#1230), Christian Knoke, 16:36
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Petr Baudis, 15:43
- [Freeciv-Dev] Ein guter Deal auch im neuen Jahr / A GOOD DEAL IN THE NEW YEAR, Sir ECATS, 15:32
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Petr Baudis, 15:13
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Petr Baudis, 15:06
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), jdorje, 15:05
- [Freeciv-Dev] web page - reqs.html have MacOS/X doubly. (PR#1229), SAWADA Katsuya, 14:44
- [Freeciv-Dev] Re: Isometric Trident, Peter Ehrlich, 13:37
- [Freeciv-Dev] Re: Isometric Trident, Martin McMahon, 13:02
- [Freeciv-Dev] Re: Isometric mode screen updates., Raimar Falke, 12:30
- [Freeciv-Dev] Re: civserver segfault: generalized improvements, Vasco Alexandre Da Silva Costa, 12:22
- [Freeciv-Dev] Re: network code bug (PR#1225), Raimar Falke, 12:20
- [Freeciv-Dev] Re: civserver segfault: generalized improvements, Vasco Alexandre Da Silva Costa, 10:41
- [Freeciv-Dev] Unexplainable disconnect and cant load savegame (PR#1228), schnetter, 07:59
- [Freeciv-Dev] Polish translation, mateusz stefek, 07:52
- [Freeciv-Dev] Re: AI, Reinier Post, 07:51
- [Freeciv-Dev] Re: Isometric Trident, Daniel Sjölie, 06:32
- [Freeciv-Dev] Re: Isometric mode screen updates., Jason Short, 06:28
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Teemu Kurppa, 06:11
- [Freeciv-Dev] One city Wonders, Michael Lucas-Smith, 06:08
- [Freeciv-Dev] Government advantages, Michael Lucas-Smith, 05:59
- [Freeciv-Dev] Isometric mode screen updates., Teemu Kurppa, 05:40
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), rf13, 05:34
- [Freeciv-Dev] Re: civserver segfault: generalized improvements, Ross W. Wetmore, 05:13
- [Freeciv-Dev] Re: Coding Style Guidelines, Ross W. Wetmore, 05:12
- [Freeciv-Dev] Re: switching tilesets at runtime, Jason Short, 04:27
- [Freeciv-Dev] 3d tileset, Michael Lucas-Smith, 03:49
- [Freeciv-Dev] switching tilesets at runtime, Jason Short, 03:23
January 12, 2002
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Jason Short, 23:55
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Daniel L Speyer, 23:44
- [Freeciv-Dev] Re: civserver segfault: generalized improvements, Vasco Alexandre Da Silva Costa, 23:43
- [Freeciv-Dev] civserver segfault: generalized improvements, Jason Short, 22:45
- [Freeciv-Dev] Re: is_real_tile -> is_real_map_pos (PR#1227), jdorje, 21:21
- [Freeciv-Dev] AI, Charles Esson, 19:50
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Ross W. Wetmore, 19:31
- [Freeciv-Dev] Re: Isometric Trident, Ross W. Wetmore, 19:31
- [Freeciv-Dev] Re: Coding Style Guidelines, Mike Kaufman, 18:58
- [Freeciv-Dev] Re: fix for isometric scrolling problem (PR#1222), Jason Short, 18:41
- [Freeciv-Dev] Re: fix for isometric scrolling problem (PR#1222), Ross W. Wetmore, 17:58
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), jdorje, 17:54
- [Freeciv-Dev] Re: Isometric Trident, Vasco Alexandre Da Silva Costa, 17:30
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Reinier Post, 17:29
- [Freeciv-Dev] Re: is_real_tile -> is_real_map_pos, Ross W. Wetmore, 17:10
- [Freeciv-Dev] Isometric Trident, Daniel L Speyer, 16:39
- [Freeciv-Dev] Re: network code bug (PR#1225), Christian Knoke, 16:32
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Ross W. Wetmore, 15:57
- [Freeciv-Dev] Re: network code bug (PR#1225), Vasco Alexandre Da Silva Costa, 15:20
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), jdorje, 14:55
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 13:53
- [Freeciv-Dev] Re: network code bug (PR#1225), Raimar Falke, 13:51
- [Freeciv-Dev] Re: check alternative names for gtk-config so we can find GTK+ more often (PR#1223), Raimar Falke, 13:46
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Make the way in which the costs for techs ar..., Gregory Berkolaiko, 13:23
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 12:33
- [Freeciv-Dev] Re: PATCH: Missing Include File (PR#1224), rf13, 12:27
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Make the way in which the costs for techs ar..., Raimar Falke, 12:26
- [Freeciv-Dev] Re: CVS's civserver core dumps, Ben Webb, 12:15
- [Freeciv-Dev] Re: CVS's civserver core dumps, Vasco Alexandre Da Silva Costa, 11:47
- [Freeciv-Dev] Re: check alternative names for gtk-config so we can find GTK+ more often (PR#1223), Vasco Alexandre Da Silva Costa, 11:16
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 11:14
- [Freeciv-Dev] Re: CVS's civserver core dumps, Ben Webb, 11:14
- [Freeciv-Dev] Re: PATCH: Missing Include File (PR#1224), Chris Richards, 11:11
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Make the way in which the costs for techs ar..., Gregory Berkolaiko, 11:06
- [Freeciv-Dev] Re: The Freeciv Team., Vasco Alexandre Da Silva Costa, 10:57
- [Freeciv-Dev] PATCH: Numbered tile markers (PR#1226), Teemu Kurppa, 10:05
- [Freeciv-Dev] network code bug (PR#1225), Christian Knoke, 09:56
- [Freeciv-Dev] Presentation from Neale Fraser, CEO, alex_ashton2, 09:42
- [Freeciv-Dev] Re: The Freeciv Team., Christian Knoke, 05:09
- [Freeciv-Dev] Re: Coding Style Guidelines, Reinier Post, 04:52
- [Freeciv-Dev] Re: The Freeciv Team., Per I. Mathisen, 04:41
- [Freeciv-Dev] Re: check alternative names for gtk-config so we can find GTK+ more often (PR#1223), Per I. Mathisen, 04:36
- [Freeciv-Dev] Re: PATCH: Missing Include File (PR#1224), Raimar Falke, 03:52
- [Freeciv-Dev] Re: Coding Style Guidelines, Raimar Falke, 03:43
January 11, 2002
- [Freeciv-Dev] Re: cvs client core, Vasco Alexandre Da Silva Costa, 22:56
- [Freeciv-Dev] Re: cvs client core, Vasco Alexandre Da Silva Costa, 22:44
- [Freeciv-Dev] Re: Coding Style Guidelines, Chris Richards, 21:29
- [Freeciv-Dev] PATCH: Missing Include File (PR#1224), Chris Richards, 20:56
- [Freeciv-Dev] The Freeciv Team., Thiago Nosch, 20:29
- [Freeciv-Dev] check alternative names for gtk-config so we can find GTK+ more often (PR#1223), Reinier Post, 19:54
- [Freeciv-Dev] Re: CVS's civserver core dumps, Vasco Alexandre Da Silva Costa, 18:36
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Vasco Alexandre Da Silva Costa, 18:24
- [Freeciv-Dev] fix for isometric scrolling problem (PR#1222), jdorje, 18:14
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 17:35
- [Freeciv-Dev] civserver segfault with new research system (PR#1221), jdorje, 17:00
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Tony Stuckey, 15:46
- [Freeciv-Dev] Re: Techbulbs (PR#1220), Raimar Falke, 15:25
- [Freeciv-Dev] Re: CVS's civserver core dumps, Ben Webb, 14:28
- [Freeciv-Dev] Re: Coding Style Guidelines, Raimar Falke, 14:28
- [Freeciv-Dev] Re: Coding Style Guidelines, Mike Kaufman, 13:42
- [Freeciv-Dev] cvs client core, Paul Zastoupil, 12:24
- [Freeciv-Dev] Techbulbs (PR#1220), ue80, 11:22
- [Freeciv-Dev] Re: [RFC] Release goals, Petr Baudis, 10:42
- [Freeciv-Dev] Re: [RFC] Release goals, Raimar Falke, 10:03
- [Freeciv-Dev] Re: [RFC] Release goals, Niels Weber, 08:54
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Make the way in which the costs for techs ar..., Raimar Falke, 08:30
- [Freeciv-Dev] Re: Coding Style Guidelines, Gregory Berkolaiko, 06:22
- [Freeciv-Dev] WSCH: Baby Pharmaceutical on the Rise OWSSK, WSCHwatch, 05:49
- [Freeciv-Dev] is_real_tile -> is_real_map_pos, Jason Short, 05:33
- [Freeciv-Dev] Re: Coding Style Guidelines, Raimar Falke, 04:45
- [Freeciv-Dev] CVS's civserver core dumps, Pieter J. Kersten, 04:24
- [Freeciv-Dev] Re: Coding Style Guidelines, Jason Short, 03:36
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Jason Short, 03:26
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Raimar Falke, 03:25
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Jeff Mallatt, 02:47
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Reinier Post, 02:40
- [Freeciv-Dev] Re: Coding Style Guidelines, Raimar Falke, 02:39
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Reinier Post, 02:37
- [Freeciv-Dev] Re: xaw client mega-bug (PR#1218), Reinier Post, 02:34
- [Freeciv-Dev] Re: Flags in front (3) (PR#1133), Reinier Post, 02:21
- [Freeciv-Dev] Re: Coding Style Guidelines, Teemu Kurppa, 02:10
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Jules Bean, 01:48
- [Freeciv-Dev] Coding Style Guidelines, Mike Kaufman, 00:17
- [Freeciv-Dev] Lexxy2, Daniel L Speyer, 00:16
January 10, 2002
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Mike Kaufman, 23:48
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Daniel Sjölie, 23:15
- [Freeciv-Dev] Re: somewhat new isometric tileset, Daniel L Speyer, 23:04
- [Freeciv-Dev] Re: Flags in front (3) (PR#1133), Daniel Sjölie, 22:58
- [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Daniel L Speyer, 22:57
- [Freeciv-Dev] Re: somewhat new isometric tileset, Ross W. Wetmore, 22:51
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Ross W. Wetmore, 22:51
- [Freeciv-Dev] Re: Native Coordinates [Was:[PATCH] Map cleanups (PR#1208), Ross W. Wetmore, 22:51
- [Freeciv-Dev] [PATCH] switch default tileset to trident (PR#1219), Mike Kaufman, 22:10
- [Freeciv-Dev] xaw client mega-bug (PR#1218), jdorje, 18:28
- [Freeciv-Dev] Re: somewhat new isometric tileset, Daniel L Speyer, 14:37
- [Freeciv-Dev] Re: somewhat new isometric tileset, Raimar Falke, 14:30
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 14:12
- [Freeciv-Dev] CMA 3.1, Mike Kaufman, 13:55
- [Freeciv-Dev] somewhat new isometric tileset, Daniel L Speyer, 13:34
- [Freeciv-Dev] Re: [RFC] Tech costs and AI problem, Raimar Falke, 13:15
- [Freeciv-Dev] Re: Question about attributes, Mike Kaufman, 13:09
- [Freeciv-Dev] Re: [RFC] Release goals, Gregory Berkolaiko, 12:25
- [Freeciv-Dev] Re: [RFC] Tech costs and AI problem, Gregory Berkolaiko, 12:15
- [Freeciv-Dev] Re: [RFC] Release goals, Per I. Mathisen, 12:12
- [Freeciv-Dev] [RFC] Release goals, Raimar Falke, 11:42
- [Freeciv-Dev] [RFC] Tech costs and AI problem, Raimar Falke, 11:04
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 06:03
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 05:58
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_manage_explorer cleanup (PR#1210), Gregory Berkolaiko, 05:54
- [Freeciv-Dev] Re: Question about attributes, Jason Short, 05:40
- [Freeciv-Dev] Re: Question about attributes, Jason Short, 04:56
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