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[Freeciv-Dev] Re: sound patch v5
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: sound patch v5
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 14 Jan 2002 19:13:37 +0100

On Mon, Jan 14, 2002 at 06:22:04PM +0100, Per I. Mathisen wrote:
> Besides patching cleanly on most recent cvs, I rewrote the initialization
> code so that it offers more helpful reporting when things go wrong and why
> that might be. Also added a lot better detection of things that might be
> wrong with esd and sdl to configure.
> 
> Previously reported errors hinged, AFAIK, on a lack of calling
> "autoheader" before compiling.

Yahoo! it works. I can hear the triremes :-))

BTW:
chris@max:~/freeciv> civclient -t trident
2: Esound audio subsystem loaded.
Audio File Library: './default/amb18.wav': unrecognized audio file format
[error 0]
0: _(error while caching sample <-1>: confirm value != sample_id
)

When the trireme moves, I hear the settler on it moving, too ...

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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