Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: Multiple buildings of a certain type per city
Home

[Freeciv-Dev] Re: Multiple buildings of a certain type per city

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Jörg Zuther <zuther.joerg@xxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Multiple buildings of a certain type per city
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 16 Jan 2002 08:47:40 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Jan 15, 2002 at 09:39:23PM +0000, Ben Webb wrote:
> On Tue, 15 Jan 2002, Jörg Zuther wrote:
> 
> > Oops, a good example how communication can go wrong. I thought the
> > "(well, of course showing only the (non)existence)" would be clear
> > enough. You can have at most one building of each type per city -
> > sometimes even less (wonders, palace).
> 
>       Well, when writing the generalised improvements code, I did 
> consider putting in support for multiple buildings in a city, but decided 
> that it would be too complicated, and would possibly just end up confusing 
> the player.
> 
> > Again I'm of the opinion that one should think this carefully out:
> > Should cities become even more complex structures?
> 
> Please no. ;)
> 
> > If you can have multiple buildings of one type, then each type should 
> > have a maximum number that can be build per city. Or maybe these numbers 
> > should be influenced somehow by the growth of the city?
> 
>       I think the major problem at present is that some players don't 
> build city improvements at all, and so having support for multiple 
> buildings wouldn't enhance gameplay much. But I could be wrong.

I agree: the cost/possible benefit ratio is bad. You need to change a
lot of code and have no knowledge if this really improves the game
play.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
  and a number of other children's stories for adults.  The first character
  alphabet that was programmed for my plotter was Elvish rather than Latin."
    -- from SAIs "life as a computer for a quarter of a century"


[Prev in Thread] Current Thread [Next in Thread]