[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improv
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On Tue, Jan 15, 2002 at 11:15:26PM +0100, Jörg Zuther wrote:
> On Mon, 14 Jan 2002 09:08:27 +0100, Raimar Falke wrote:
> > > 1. Elementarization of unit poperties:
> > >
> > > Many properties/abilities are organized as a bunch, i.e.
> > > (see unittype.h/enum unit_flag_id)
> > > F_SETTLERS (contains all the worker abilities like irrigation,
> > > roads, mines, removing pollution, etc.)
> > > F_CARAVAN (contains helping wonders, establishing trade routes)
> > > F_DIPLOMAT (contains all diplomatic abilities)
> > >
> > > Imho, it would be nice to have any elementary property/ability
> > > like road building and mining as an ability/property of its own
> > > that can be chosen for new unit types. E.g., you could design
> > > a unit called "railroad workers" that can only build railroads.
> > > (This example leads to another feature I would be interested in:
> > > to give all working abilities a respective effectiveness factor
> > > that can be chosen for each unit type. Maybe the flags could be
> > > replaced by integers that reflect the respective effectiveness,
> > > with 0 means that the unit type has not the respective ability/
> > > property.)
> > > What do you think?
> >
> > Such a generalization is on the TODO list after the generalized
> > improvement code (which we currently struggle with). It would be nice
> > if these two share at least some ideas and the ruleset syntax.
>
> OK, so I should gather info about the other subject first.
>
>
> > While you are at a redesign: what about compound units (from AC)?
>
> This would be great, of course. But would't this generate a huge
> amount of problems/work? It starts with compatibility with Civ I/II
> and ends with a graphical challenge.
Forget about this.
> > > 2. New or more detailed charts:
> > >
> > > E.g. in the cities chart,
> > > - the columns "workers", "surplus", "economy" and "currently
> > > building" should be splitted into several columns,
> > > respectively, so that you can sort wrt each elementary
> > > information.
> >
> > There were are least two patches which addresses this problem.
>
> I have searched on the site and found one of them. Btw, I don't
> understand exactly all the classifications for the patches.
All stuff first goes to incoming.
- patches will go to "patches submitted".
- wishlist things to "wishlist"
- bug reports to "open", "fixed", "not reproduced" or they will stay
a bit in incomming
Patches from "patches submitted" should go into "patches old" (if they
are superseded) or to "patches applied".
> E.g. what means "not reproduced"?
There is no known way to reproduce a bug report.
> Are mac, win32, civserver
Not from me. But the maintainers of these parts may do so.
> and wishlist applied or not?
There shouldn't be any patches in wishlist.
> Can I read this kind of information somewhere?
No. Just ask here.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
(On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when
the answer is clearly "41 monkeys and 1 fat snake".
-- Jim Fulton, 10 Aug 1999
- [Freeciv-Dev] Re: New/Improved Info Screens, (continued)
[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Raimar Falke, 2002/01/14
[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Jörg Zuther, 2002/01/15
[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Petr Baudis, 2002/01/14
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