[Freeciv-Dev] Re: Multiple buildings of a certain type per city
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On Mon, 14 Jan 2002 22:46:09 +0000 (GMT), Ben Webb wrote:
> > > - the same for buildings (well, of course showing only the
> > > (non)existence)
> > You can have multiple certain buildings in one city?
>
> This would cause problems, as existing code only records whether a
> certain building is present or absent - there's no support for multiple
> buildings of the same type. (Generalised improvements also makes this
> assumption, although it wouldn't be _too_ difficult to fix this if the
> base code were changed.)
Oops, a good example how communication can go wrong. I thought the
"(well, of course showing only the (non)existence)" would be clear
enough. You can have at most one building of each type per city -
sometimes
even less (wonders, palace).
But this list seems to be great in developing interesting ideas
from poor communication. ;-)
Again I'm of the opinion that one should think this carefully out:
Should cities become even more complex structures? If you can have
multiple buildings of one type, then each type should have a maximum
number that can be build per city. Or maybe these numbers should
be influenced somehow by the growth of the city? Rethink the upkeep.
For each building, it's effect has to be reviewed, e.g. temple.
You can build as many as you want (if you think you can handle the
upkeep :) but only a number of temples equal to the city size
divided by 4 rounded up has effect. Each new temple has twice
the cost and upkeep of the former temple (to reflect that bigger
cities need more swanky temples :).
If this is done for each building type one may have a good idea what
requirements have to be met first before implement the new versions
of the building types.
,,
Jorg
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, (continued)
[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Petr Baudis, 2002/01/14
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Gregor Zeitlinger, 2002/01/14
- [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city,
Jörg Zuther <=
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city, Ben Webb, 2002/01/15
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city, Jörg Zuther, 2002/01/15
- [Freeciv-Dev] Re: Multiple buildings of a certain type per city, Raimar Falke, 2002/01/16
[Freeciv-Dev] Re: Elementarization of Unit Properties, Jörg Zuther, 2002/01/15
[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens, Per I. Mathisen, 2002/01/14
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